É um booster pack sucessor do Terminal World.
- Data de Lançamento: 23 de Novembro de 2024
- Contém: 93 cartas, 5 cartas por pack:
- 93 Normal Parallel Rares, destas:
- 12 também disponíveis em Quarter Century Rare.
- 20 também disponíveis em Ultra Parallel Rare e Secret Parallel Rare.
- 24 também disponíveis em Super Parallel Rare e Secret Parallel Rare.
- Inclui: Membros e suportes para 4 temas do Duel Terminal, incluindo "Fabled", "Jurrac", "Gem-" e "Nekroz"!
SPOILER COMPLETO ABAIXO!
Atualizado em 13/11/2024.
Artes Alternativas:
TW02-JP006 Fabled Lurrie
TW02-JP040 Jurrac Meteor
TW02-JP063 Nekroz of Trishula
Cartas Novas:

TW02-JP001
Magoushinjyuu Behillmoth (Demon Roar God Beast Behillmoth/The Fabled Behillmoth)
Magoushinjyuu Behillmoth (Demon Roar God Beast Behillmoth/The Fabled Behillmoth)
Level 2 / LIGHT / Beast / Tuner / Effect Monster
ATK 1000 / DEF 600
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels. (This is treated as a Synchro Summon.)
(2) If a card(s) is sent from your hand to the GY while this card is in your GY: You can banish this card; Special Summon 1 “Fabled” monster from your hand.

TW02-JP002
Magoushin Gamygyn (Demon Roar God Gamygyn/Fabled Gamygyn)
Magoushin Gamygyn (Demon Roar God Gamygyn/Fabled Gamygyn)
Level 4 / LIGHT / Fiend / Synchro / Tuner / Effect Monster
ATK 2000 / DEF 0
Materials: 1 “Fabled” Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck.
(2) Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects.
(3) If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.

TW02-JP003
Magoushin Leverzebul (Demon Roar God Leverzebul/Fabledswarm Leverzebul)
Magoushin Leverzebul (Demon Roar God Leverzebul/Fabledswarm Leverzebul)
Level 10 / LIGHT / Fiend / Synchro / Effect Monster
ATK 3050 / DEF 1950
Materials: 1 Tuner + 1+ non-Tuner monsters
You can use only the (2)nd effect of this card’s name once per turn.
(1) Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated.
(2) If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.

TW02-JP004
Magoushinkai no Fukkatsu (Resurrection of the Demon Roar God Realm/Fabled Realm Resurrection)
Magoushinkai no Fukkatsu (Resurrection of the Demon Roar God Realm/Fabled Realm Resurrection)
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm Resurrection”.
(2) Your opponent cannot activate cards or effects when your “Fabled” monster is Synchro Summoned.
(3) Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;
● Draw 1 card.
● Special Summon 1 “Fabled” monster from your GY or banishment.
TW02-JP005 Fabled Raven
TW02-JP006 Fabled Lurrie
TW02-JP007 Fabled Grimro
TW02-JP008 Fabled Kushano
TW02-JP009 Fabled Krus
TW02-JP010 Fabled Topi
TW02-JP011 Fabled Soulkius
TW02-JP012 The Fabled Chawa
TW02-JP013 The Fabled Catsith
TW02-JP014 The Fabled Cerburrel
TW02-JP015 The Fabled Ganashia
TW02-JP016 The Fabled Nozoochee
TW02-JP017 Fabled Dianaira
TW02-JP018 Fabled Marcosia
TW02-JP019 The Fabled Abanc
TW02-JP020 Fabled Valkyrus
TW02-JP021 Fabled Leviathan
TW02-JP022 Rabled Ragin
TW02-JP023 The Fabled Unicore
TW02-JP024 Fabled Andwraith
TW02-JP025 Stairway to a Fabled Realm
TW02-JP026 Fabled Treason

TW02-JP027
Jurrac Megalo
Jurrac Megalo
Level 1 FIRE Dinosaur / Tuner / Effect
ATK/500 DEF/1300
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you control a Dinosaur monster: You can Special Summon this card from your hand.
(2) During your Main Phase: You can discard 2 cards, including a “Jurrac” card, then draw 2 cards.
(3) If this card is destroyed by battle or card effect: You can send 1 “Jurrac” monster from your Deck or Extra Deck to the GY, except “Jurrac Megalo”.
TW02-JP028
Jurrac Stigo
Jurrac Stigo
Level 4 FIRE Dinosaur / Effect
ATK/1700 DEF/900
You can only use the 1st effect of this card’s name once per turn.
(1) During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon any number of “Jurrac” monsters from your hand and/or Deck whose total Levels equal the sent monster’s Level, ignoring their Summoning conditions, except “Jurrac Stigo”, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters.
(2) When this card is destroyed by battle: You can return 1 card on the field to the hand.

TW02-JP029
Jurrac Astero
Jurrac Astero
Level 10 FIRE Dinosaur / Synchro / Effect
ATK/2500 DEF/2300
1 Tuner + 1+ non-Tuner Dinosaur monsters
(1) If this card is Synchro Summoned: You can Set 1 “Jurrac” Spell/Trap from your Deck or GY.
(2) Once per turn, if your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
(3) During your opponent’s turn (Quick Effect): You can banish 2 “Jurrac” monsters from your GY, including this card; Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)
TW02-JP030
Jurrac Volcano
Jurrac Volcano
Field Spell
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck.
(2) If your opponent Special Summons a monster(s) during the turn they activated monster effects 4 or more times: You can Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)
(3) If a “Jurrac” monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead.
TW02-JP031 Jurrac Velo
TW02-JP032 Jurrac Monoloph
TW02-JP033 Jurrac Titano
TW02-JP034 Jurrac Guaiba
TW02-JP035 Jurrac Dino
TW02-JP036 Jurrac Gallim
TW02-JP037 Jurrac Aeolo
TW02-JP038 Jurrac Giganoto
TW02-JP039 Jurrac Velphito
TW02-JP040 Jurrac Meteor
TW02-JP041 Jurrac Impact

TW02-JP042
Gem-Knight Master Diamond Dispersion
Level 9 / EARTH / Rock / Fusion / Effect Monster
ATK 3000 / DEF 2600
Materials: 3 “Gem-” monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) When your “Gem-Knight” Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.
TW02-JP043
Gem-Knight Nepyrim
Gem-Knight Nepyrim
Level 4 / LIGHT / Fairy / Effect Monster
ATK 1550 / DEF 1600
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes for the rest of this Main Phase is halved.
(2) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster.
(3) If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.
TW02-JP044
Gem-Knight Voidroots
Gem-Knight Voidroots
Level 7 / DARK / Fiend / Effect Monster
ATK 1950 / DEF 2450
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can send 1 “Gem-Knight” Normal Monster or “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position.
(2) When your opponent activates a card or effect and you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK.
TW02-JP045
Gem-Knight Dispersion
Normal Spell Card
(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have “Gem-Knight Fusion” in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck.
● Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.
TW02-JP046 Gem-Knight Tourmaline
TW02-JP047 Gem-Knight Crystal
TW02-JP048 Gem-Knight Lapis
TW02-JP049 Gem-Armadillo
TW02-JP050 Gem-Knight Obsidian
TW02-JP051 Gem-Knight Lazuli
TW02-JP052 Gem-Knight Quartz
TW02-JP053 Crystal Rose
TW02-JP054 Brilliant Rose
TW02-JP055 Gem-Knight Ruby
TW02-JP056 Gem-Knight Aquamarine
TW02-JP057 Gem-Knight Topaz
TW02-JP058 Gem-Knight Citrine
TW02-JP059 Gem-Knight Prismaura
TW02-JP060 Gem-Knight Amethyst
TW02-JP061 Gem-Knight Zirconia
TW02-JP062 Gem-Knight Seraphinite
TW02-JP063 Gem-Knight Master Diamond
TW02-JP064 Gem-Knight Lady Lapis Lazuli
TW02-JP065 Gem-Knight Lady Brilliant Diamond
TW02-JP066 Gem-Knight Lady Rose Diamond
TW02-JP067 Cairngorgon, Antiluminescent Knight
TW02-JP068 Gem-Knight Phantom Quartz
TW02-JP069 Gem-Knight Fusion
TW02-JP070 Absorb Fusion
TW02-JP071 Brilliant Fusion
TW02-JP072
Avance, Swordsman of the Nekroz
Level 4 / WATER / Spellcaster / Effect Monster
ATK 1500 / DEF 800
You can only use the 3rd effect of this card’s name once per Duel.
(1) When this card is Normal Summoned: You can Special Summon 1 “Nekroz” monster from your Deck, except “Avance, Swordsman of the Nekroz”.
(2) If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire requirement.
(3) If this card is Tributed by card effect: You can add any number of your banished “Nekroz” cards with different names to your hand.
TW02-JP073
Emilia, Dance Priestess of the Nekroz
Level 4 / WATER / Spellcaster / Effect Monster
ATK 1600 / DEF 800
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have a Warrior “Nekroz” monster on your field or in your GY: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can add 1 “Nekroz” Ritual Monster or 1 “Nekroz” Spell from your Deck to your hand.
(3) If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire requirement.
TW02-JP074 Nekroz of Metaltron
Level 9 / LIGHT / Wyrm / Ritual Pendulum Effect Monster
ATK 2500 / DEF 3000
Pendulum Scale: 5
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If your “Nekroz” card(s) becomes banished face-up: You can target 1 Spell/Trap on the field; banish it.
Monster Effect:
You can Ritual Summon this card with any “Nekroz” Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use the 1st Monster Effect of this card’s name once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that target.
(2) Any monster destroyed by battle with your “Nekroz” monster is banished.
TW02-JP075
Nekroz Divine Mirror
Quick-Play Spell
You can only use the 1st and 2nd of this card’s name each once per turn.
(1) During the Main Phase: Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment, by Tributing monsters from your hand and/or field, and/or sending “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level.
(2) During your Main Phase: You can banish this card and 1 “Nekroz” monster from your GY; add 1 “Nekroz” Spell from your Deck to your hand.
TW02-JP076 Shurit, Strategist of the Nekroz
TW02-JP077 Great Sorcerer of the Nekroz
TW02-JP078 Exa, Enforcer of the Nekroz
TW02-JP079 Dance Princess of the Nekroz
TW02-JP080 Ariel, Priestess of the Nekroz
TW02-JP081 Nekroz of Clausolas
TW02-JP082 Nekroz of Brionac
TW02-JP083 Nekroz of Trishula
TW02-JP084 Nekroz of Unicore
TW02-JP085 Nekroz of Valkyrus
TW02-JP086 Nekroz of Catastor
TW02-JP087 Nekroz of Decisive Armor
TW02-JP088 Nekroz of Gungnir
TW02-JP089 Nekroz of Sophia
TW02-JP090 Nekroz of Areadbhair
TW02-JP091 Nekroz Mirror
TW02-JP092 Nekroz Kaleidoscope
TW02-JP093 Nekroz Cycle
O que acharam?
Esses gem-knight tão brabo
ResponderExcluirTomara que eles fiquem fortes
ExcluirFicou bem melhor organizado tudo em um post
ResponderExcluir