 | JOTL-JP001 DZW – Chimera Cloth [Rare] DARK/Fiend – Effect/1/0/0 You can target 1 face-up "Number C39" monster you control; equip this card from your hand to that target. While this card is equipped to that monster, the equipped monster cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked a monster but did not destroy it by battle: The ATK of the attacked monster becomes 0, and if it does, the equipped monster can attack once again. |
 | JOTL-JP002 V Salamander [Rare] FIRE/Spellcaster – Effect/4/1500/1100 When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can equip this card from your side of the field to 1 "Number C39: Utopia Ray V" you control. Once per turn: You can detach 1 Xyz Material from the equipped monster; negate the effects of the equipped monster, and if you do, destroy all monsters your opponent controls, then inflict 1000 damage to your opponent for each monster destroyed. |
 | JOTL-JP003 Preventomato EARTH/Plant – Effect/2/800/800 During your opponent's turn: You can banish this card from your Graveyard; you take no effect damage this turn. |
 | JOTL-JP004 Magic Recycler DARK/Spellcaster – Effect/1/0/0 When an opponent's monster declares an attack: You can banish this card from your Graveyard to target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, {then? and?} place the target a the bottom of your Deck. |
 | JOTL-JP005 Xyz Agent LIGHT/Spellcaster – Effect/2/900/300 If this card is in your Graveyard: You can target 1 "Utopia" monster you control; attach this card from your Graveyard to it as Xyz Material. You can only use the effect of "Xyz Agent" once per Duel. |
 | JOTL-JP006 Super-Defense Robo EARTH/Machine – Effect/4/1200/1600 When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn, when a "Super-Defense Robo" monster or "Orbital 7" is added from the Graveyard to your hand: You can Special Summon that monster. |
 | JOTL-JP007 Super-Defense Robo Elephan EARTH/Machine – Effect/8/1400/2500 When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robo" monster or "Orbital 7" you control; that target's Level becomes 8. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Machine-Type monster. |
 | JOTL-JP008 Super-Defense Robo Monke EARTH/Machine – Effect/3/800/1200 When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard to target 1 "Super-Defense Robo" monster or "Orbital 7" in your Graveyard; add that target to your hand. |
 | JOTL-JP009 Holy Lightning - Wings LIGHT/Fairy – Effect/4/1200/1800 When this card is Normal Summoned: You can Special Summon 1 "Holy Lightning" monster from your hand. |
 | JOTL-JP010 Holy Lightning - Books LIGHT/Fairy – Effect/4/1600/1400 Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Holy Lightning" monster from your hand. |
 | JOTL-JP011 Holy Lightning – Sword LIGHT/Fairy – Effect/4/1400/1000 Once per turn: You can send 1 "Holy Lightning" monster from your hand to the Graveyard: This card gains ATK equal to the ATK of that monster until the End Phase. |
 | JOTL-JP012 Umbral Ghoul DARK/Fiend – Effect/4/1800/0 Once per turn: You can make this card's ATK 0; Special Summon 1 "Umbral" monster with 0 ATK from your hand. |
 | JOTL-JP013 Umbral Unform DARK/Fiend – Effect/4/0/0 When this attacking card is destroyed by battle and sent to the Graveyard: You can Special Summon 2 "Umbral" monsters from your Deck. You can only use the effect of "Umbral Unform" once per turn. |
 | JOTL-JP014 Umbral Will o’ the Wisp DARK/Fiend – Effect/1/0/0 When this card is Normal or Special Summoned: You can target 1 "Umbral" monster you control or in your Graveyard; this card's Level becomes the same Level as it. When this face-up Attack Position monster on the field is destroyed and sent to the Graveyard: Destroy the monster that destroy this card. |
 | JOTL-JP015 Schwarzchild the Event Horizon Dragon DARK/Dragon – Effect/8/2000/0 If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand). |
 | JOTL-JP016 War God – Yamato LIGHT/Beast-Warrior – Effect/4/1800/200 Once per turn, during your End Phase: You can add 1 "War God" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 face-up "War God - Yamato". |
 | JOTL-JP017 War God Arms – Marakumo [Rare] LIGHT/Beast – Effect/4/1600/900 If you control a "War God" Beast-Warrior-Type monster: You can banish this card from your Graveyard to target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "War God - Murakumo" once per turn. |
 | JOTL-JP018 War God Arms – Hetsuka LIGHT/Beast – Effect/4/1700/1200 When a "War God" monster is targeted by a card effect: You can banish this card from your Graveyard; negate that effect. This effect can be used during either player's turn. |
 | JOTL-JP019 War God Arms – Taruta LIGHT/Beast – Effect/4/1100/2000 Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle. |
 | JOTL-JP020 War God Arms – Habakiri LIGHT/Winged Beast – Effect/4/1600/300 During damage calculation, when a "War God" Beast-Warrior-Type monster you control battles: You can send this card from your hand to the Graveyard; double the original ATK of your battling monster. |
 | JOTL-JP021 War God Arms – Orochi LIGHT/Winged Beast – Effect/4/1700/500 During Main Phase 1: You can send this card from your hand to the Graveyard to target 1 "War God" monster you control; during this turn, the target can attack your opponent directly. |
 | JOTL-JP022 Mecha Phantom Beast War-Buren [Rare] WIND/Machine – Effect/Tuner/1/300/300 When this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. This card cannot be destroyed by battle or by card effects while you control a Token. You can Tribute 1 "Mecha Phantom Beast" monster you control; increase this card's Level by 1. You can only use the effect of "Mecha Phantom Beast War-Buren" once per turn. |
 | JOTL-JP023 Mecha Phantom Beast Blue-Impalase [Rare] WIND/Machine – Effect/Tuner/3/1400/1100 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster, and all other Synchro Material Monsters must be "Mecha Phantom Beast" monsters. If this card is used as a Synchro Material Monster, you can use monsters in your hand as non-Tuner Synchro Material Monsters. This card cannot be destroyed by battle or by card effects while you control a Token. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). |
 | JOTL-JP024 Mecha Phantom Beast Colt-Wing WIND/Machine – Effect/4/1600/1500 When this card is Special Summoned, if you control another "Mecha Phantom Beast" monster: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the combined Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can Tribute 2 Tokens to target 1 card your opponent controls; banish that target. |
 | JOTL-JP025 Mecha Phantom Beast Harri-Ard WIND/Machine – Effect/4/1800/800 Once per turn, when another card's effect is activated by Tributing a monster you control: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the combined Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand. |
 | JOTL-JP026 Brotherhood of the Fire Fist – Boar FIRE/Beast-Warrior – Effect/Tuner/4/1100/1400 This card cannot be used as a Synchro Material Monster, except for a FIRE Synchro Monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once perturn, when a "Fire Fist" monster is Special Summoned from the Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck. |
 | JOTL-JP027 Brotherhood of the Fire Fist – Deer FIRE/Beast-Warrior – Effect/4/1100/2000 During the End Phase of a turn this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Deer". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck. |
 | JOTL-JP028 World of Prophecy [Super Rare] LIGHT/Spellcaster – Effect/9/2900/2400 When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add both those targets to your hand. During the turn you activated this effect, you cannot Special Summon other monsters. When cards are added to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all cards on the field, except this card. |
 | JOTL-JP029 Trick Archfiend DARK/Fiend – Effect/3/1000/0 [Rare] If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can add 1 "Archfiend" monster from your Deck to your hand, except "Trick Archfiend". You can only use the effect of "Trick Archfiend" once per turn. |
 | JOTL-JP030 Archfiend Cavalry DARK/Fiend – Effect/4/1900/0 If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target, but it cannot attack this turn. |
 | JOTL-JP031 Evil Emperor of Terror - Genesis Archfiend [Rare] DARK/Fiend – Effect/8/3000/2000 You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If you do, during the End Phase: Destroy it. You cannot Special Summon monsters other than Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard to target 1 card on the field; destroy that target.
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 | JOTL-JP032 Atora the Fascinating Fiend [Rare] EARTH/Insect – Effect/4/1800/1000 This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". While this card is face-up on the field, you can activate "Trap Hole" cards from your hand, except "Dark Trap Hole". The activations and effects of Normal Trap Cards you control cannot be negated.
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 | JOTL-JP033 Trion the Fascinating Fiend EARTH/Insect – Effect/4/1600/1200 This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". When this card is Normal Summoned: You can add 1 "Trap Hole" Normal Trap Card from your Deck to your hand, except "Dark Trap Hole". When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy it. |
 | JOTL-JP034 Kazuura the Fascinating Fiend EARTH/Plant – Effect/4/800/2000 This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". When a "Trap Hole" Normal Trap Card is activated, except "Dark Trap Hole", you can either: Add 1 "Fascinating" monster from your Deck to your hand OR: Special Summon 1 "Fascinating" monster from your Deck. You can only activate the effect of "Kazuura the Fascinating Fiend" once per turn. |
 | JOTL-JP035 The Calibrator LIGHT/Thunder – Effect/4/1500/1500 This card gains ATK equal to the combined Ranks of all Xyz Monstersyour opponent controls x 300. |
 | JOTL-JP036 Tereia, Princess of Sakura [Super Rare] WATER/Plant – Effect/8/2800/1200 This card gains 100 ATK for each Plant-Type monster you control. All other face-up Plant-Type monsters on the field cannot be destroyed by card effects. |
 | JOTL-JP037 Piyo Kokko WIND/Winged Beast – Effect/1/300/200 FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck. |
 | JOTL-JP038 Kamenleon EARTH/Reptile – Effect/Tuner/4/1600/1100 Cannot be Normal Summoned unless you control no Level 5 or highermonsters. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target, but its effects are negated. You cannot Special Summon monsters, except from your Extra Deck, during the turn you activate this effect. |
 | JOTL-JP039 Flying “C” [Normal Rare] EARTH/Insect – Effect/3/700/700 When your opponent Normal or Special Summons a monster(s): You can Special Summon this card from your hand to their side of the field, in face-up Defense Position. While this card is face-up on the field, the controller of this card cannot Xyz Summon. |
 | JOTL-JP040 Yellow Duston [Normal Rare] EARTH/Fiend – Effect/1/0/1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 card in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston". |
 | JOTL-JP041 Mecha Phantom Beast Conco-Ruda WIND/Machine – Effect/Synchro/7/2400/1200 1 Tuner + 1 or more non-Tuner monsters Tokens you control cannot be destroyed by battle or by card effects. If this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens to target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. |
 | JOTL-JP042 Brotherhood of the Fire Fist – Kirin FIRE/Beast-Warrior – Effect/8/2000/2800 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation"Spell/Trap Card directly from your Deck. Monsters your opponent controls lose 100 ATK for every face-up Spell/Trap Card you control. |
 | JOTL-JP043 Mist Bird Clausolas WIND/Winged Beast – Effect/3/0/2300 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; until the end of the turn, that monster's ATK become 0, and its effects are negated. |
 | JOTL-JP044 Balmung, Fighter of the Demon World DARK/Warrior – Effect/Synchro/4/2100/800 1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 other Level 4 or lower monster in your Graveyard; Special Summon that target. |
 | JOTL-JP045 Armades, Keeper of Illusions LIGHT/Fiend – Effect/Synchro/5/2300/1500 1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
 | JOTL-JP046 Psychonductor Behemoth EARTH/Psychic – Effect/Synchro/6/2400/1800 1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card battled an opponent's monster: You can banish that monster and this card. |
 | JOTL-JP047 Starform Dragon LIGHT/Dragon – Effect/11/3200/2800 1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Special Summoned, card effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. |
 | JOTL-JP048 Number C39: Utopia Ray Victory LIGHT/Warrior – Effect/RANK 5/2800/2500 3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. While this card has a "Utopia" monster attached to this card as an Xyz Material, it gains this effect. • When this card targets a face-up monster for an attack: You can detach 1 Xyz Material from this card; until the end of the turn, negate the effects of that monster, and if you do, this card gains ATK equal to the ATK of the attack target. |
 | JOTL-JP049 Fanged Shark Emperor – Shark Kaiser WATER/Fish – Effect/RANK 3/1800/2000 3 or more (max. 5) Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. During the Damage Step, when this card battles: This card gains 1000 ATK for each Shark Counter on it. |
 | JOTL-JP050 Radiant Light Emperor Galaxion LIGHT/Warrior – Effect/RANK 4/2000/2100 2 Level 4 "Photon" monsters Once per turn, you can activate 1 of these effects. ● Detach 1 Xyz Material from this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● Detach 2 Xyz Materials from this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck. |
 | JOTL-JP051 Garbage-Eyes Fat Dragon EARTH/Machine – Effect/RANK 8/3000/2500 2 Level 8 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super-Defense Robo" monster from your Graveyard; Special Summon this card from your Graveyard. When you do: You can target 1 "Super-Defense Robo" monster in your Graveyard; attach it to this card as an Xyz Material. |
 | JOTL-JP052 Rioto Harpyia, the Sub-Zero Princess WATER/Winged-Beast – Effect/RANK 5/2500/2100 2 Level 5 Winged Beast-Type monsters You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; its ATK becomes 0. |
 | JOTL-JP053 Number 102: Holy Lightning – Glorious Halo LIGHT/Fairy – Effect/RANK 4/2500/2000 3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; halve that target's ATK and negate its effects. If this card on the field would be destroyed, you can detach all Xyz Material from this card instead. Halve any battle damage you would take the turn you use this effect. |
 | JOTL-JP054 Number 66: Supreme-Key Beetle - Master Key Beetle DARK/Insect – Effect/RANK 4/2500/800 2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 other face-up card you control; while this card is face-up on the field, that target cannot be destroyed by card effects. If this card would be destroyed, you can send 1 of those targets to the Graveyard instead. |
 | JOTL-JP055 Number 104: Masquerade Magician – Shining LIGHT/Spellcaster – Effect/RANK 4/2700/1200 3 Level 4 monsters During the Battle Phase, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate that effect, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard. |
 | JOTL-JP056 Number C104: Masquerade Magician – Umbral DARK/Spellcaster – Effect/RANK 5/3000/1500 4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Cardon the field; destroy it. While this card has "Number 104: Masquerade Magician - Shining" attached to it as an Xyz Material, it gains this effect. • Once per turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate that activation, and if you do, send 1 random card from your opponent's hand to the Graveyard, then halve your opponent's Life Points. |
 | JOTL-JP057 War God Emperor – Susanoo LIGHT/Beast-Warrior – Effect/RANK 4/2400/1600 2 Level 4 "War God" monsters This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; add 1 "War God" monster from your Deck to your hand. You can only control 1 face-up "War God – Susanoo". |
 | JOTL-JP058 Herald of Sacred Light LIGHT/Fairy – Effect/RANK 2/600/1000 2 Level 2 monsters You can detach 1 Xyz Material from this card to target 1 monster in your Graveyard; add that target to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Sacred Light" once per turn.
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 | JOTL-JP059 Rank-Up Magic – Numeron Force Normal Spell Card Target 1 face-up Xyz Monster you control; Xyz Summon 1 "Number C" monster with the same Type and 1 Rank higher than that target, using the target as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials on the new Xyz Monster), then negate the effects of all cards currently face-up on the field, except the monster Special Summoned by this effect. |
 | JOTL-JP060 Xyz Reception Normal Spell Card
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 | JOTL-JP061 Ancient Battlefield of the Differend Dimension – Sargasso Field Spell Card When a player Xyz Summons a monster: That player takes 500 damage. During each End Phase, if the turn player controls an Xyz Monster: That player takes 500 damage. |
 | JOTL-JP062 Sargasso’s Lighthouse Quick-Play Spell Card When a Spell Card is activated that would inflict damage to you: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Ancient Battlefield of the Different Dimension - Sargasso". When this Set card is sent to the Graveyard: You can add 1 "Ancient Battlefield of the Different Dimension - Sargasso" from your Deck to your hand. |
 | JOTL-JP063 War God Descent Normal Spell Card If you control a monster and you control no monsters: Target 1 "War God" monster in your Graveyard and 1 of your banished "War God" monsters; Special Summon those targeted monsters. Monsters Special Summoned this way cannot be used as Xyz Material, except for the Xyz Summon of a Beast, Beast-Warrior or Winged Beast-Type monster. |
 | JOTL-JP064 Vertical Landing Quick-Play Spell Card Tribute any number of non-Token WIND monsters; Special Summon any number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level3/ATK 0/DEF 0) up to the number of Tributed monsters. You can only activate 1 "Vertical Landing" per turn. |
 | JOTL-JP065 Fire Formation – Youkou Continuous Spell Card When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster and destroy that target. All Beast-Warrior-Type monsters you control gain 100 ATK. |
 | JOTL-JP066 Archfiend Palace – The Labyrinth of Fiends Field Spell Card Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 Fiend-Type monster you control, except the target, and Special Summon 1 “Archfiend” Monster Card with the same Level as the targeted monster from your hand, Deck or Graveyard. The effect of "Archfiend Palace, the Labyrinth of Fiends" can only be used once per turn. |
 | JOTL-JP067 Transturn [Rare] Normal Spell Card Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transturn" per turn. |
 | JOTL-JP068 Black and White Wave Quick-Play Spell Card If you control an Xyz Monster with a Synchro Monster as an Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. |
 | JOTL-JP069 Point Purchase Normal Spell Card If you have 3 or more non-Monster Cards in your hand, except this card: Banish all cards from your hand, face-up; add 1 monster from your Deckto your hand. During this turn, you cannot Normal or Special Summonmonsters with a different name than the added monster's. |
 | JOTL-JP070 Reverse Glasses Normal Trap Card Halve the ATK of all face-up monsters currently on the field during thisturn. |
 | JOTL-JP071 Xyz Revenge Shuffle Normal Trap Card When an Xyz Monster you control is Targeted for an Attack: target 1 Xyz Monster in your Graveyard; shuffle the first target you control into the owner's Extra Deck, and if you do, Special Summon the second target, then attach this card to the Special Summoned monster as an Xyz Material. |
 | JOTL-JP072 Sin Key Law Normal Trap Card Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). They always have the same ATK as that target. They cannot attack directly and cannot be Tributed, except for a Tribute Summon. When that target leaves the field, destroy all the Tokens Special Summoned by this effect. |
 | JOTL-JP073 Vain – Betrayal of Ridicule Continuous Trap Card When an opponent's Xyz Monster declares an attack: target that monster; the target cannot attack, and negate the target's effects. While the target is face-up on the field, your opponent must send the top 2 cards of their Deck to the Graveyard during each of their End Phases. When the target leaves the field, destroy this card. |
 | JOTL-JP074 Sword-Manifesting War God Normal Trap Card Activate 1 of these effects. ● Target 1 "War God" monster in your Graveyard; add that target to yourhand. ● Target 1 of your banished "War God" monsters; return that target to the Graveyard. |
 | JOTL-JP075 War God End Normal Trap Card Tribute 1 Beast-Warrior-Type "War God" monster, then target 1 "War God" monster in your Graveyard with a different name than the Tributed monster; Special Summon that target. |
 | JOTL-JP076 Sonic Boom Normal Trap Card During your turn: Target 1 face-up "Mecha Phantom Beast" monster you control; this turn, that target's ATK is doubled, it is unaffected by the effects of other Spell/Trap Cards, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase, destroy all Machine-Type monsters you control. Monsters other than that target cannot attack this turn. |
 | JOTL-JP077 Fascinating Trap Hole Normal Trap Card When a monster on your opponent's side of the field that was Special Summoned this turn activates its effect: Negate that effect, and if you do,destroy that card. |
 | JOTL-JP078 Xyz Reversal Normal Trap Card Target 1 Xyz Monster on each side of the field; switch control of those targets. |
 | JOTL-JP079 Shape Sister Normal Trap Card Special Summon this card as a Tuner monster (Fiend-Type/EARTH/Level2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shape Sister" per turn. |
 | JOTL-JP080 Designator of Armageddon Normal Trap Card Banish 1 card from your hand, face-up; during this Duel, neither player can activate cards with the same name as that card. |
o que aconteceu com os comentários do outro post?
ResponderExcluirEu formatei meu pc e com isso o post saiu do meu Windows Live Writer, mas o post antigo continua lá: http://yugiohnexus.blogspot.com.br/2013/01/judgment-of-light.html
ResponderExcluirSonic Boom
ResponderExcluirpokemon!!!!!!!!!!
rank-upa o utopia vale a pena com o novo Number C39: Utopia Ray Victory
e eu ainda naum entendi a artwork do star form dragon =/
Eu to pasmo com os suportes novos aos archfiends e as plants '-'
ResponderExcluirgostei principalmente da tareia, princess of sakura por ser counterpart da tytannial e ser invocada por lonefire blossom.
ResponderExcluir@Lucas, Eu também gostei, são ótimos bosses. E tem mais: Aquele Beast-Warrior LIGHT combina com os Contellar, mas algo me diz que teremos mais algum desse tipo.
ResponderExcluirVIVID KNIGHT, ELE É O CARA. CONSTELLAR RULES!
ResponderExcluirgarbage eyes fat dragon, esse momnstro monstra que teremos o archetype Super-Defense Robo, espero que venham com bons efeitos.
ResponderExcluirnossa... arte do novo Utopia e do Gallaxion ficaram lindas!
ResponderExcluirdeu ate vontade de montar um deck Barian's XYZ aki agora!
ainda bem q nao passei meus photons, to vendo q vou continuar com eles e termina-lo
Reparem numa coisa: Utopia Victory é invocado pela Numeron Force, certo?
ResponderExcluirNumeron Force nega o efeito de todas as cartas viradas para cima no campo, exceto o monstro invocado. O Utopia Victory quando ataca impede que o oponente ative cartas ou efeitos, e ainda por remover 1 material Xyz ganha ataque igual ao do monstro atacado. Ou seja...
O efeito de cartas viradas para cima não podem para-lo, cartas viradas para baixo também não, e 2800 de dano será garantido quando ataca um monstro do oponente.
Muita apelação para um monstro só.
eu como machine player que sou fico feliz com os super defense robo, konami podia ter aproveitado e já revelado eles junto com o garbage eyes.
ResponderExcluirEvil Emperor of Terror - Genesis Archfiend
ResponderExcluirTereia, Princess of Sakura
Pra min isso e sinal do 5D'S no Zexal
sera que archfends vao ao meta ? eu espero que sim
ResponderExcluir@3D2D1D, É o que o Lugas Gaspar tinha apresentado no post de discussão: Os dois animes de alguma forma estão relacionados.
ResponderExcluir@Crabcore, É só ir na Wikia e pesquisar sobre todos os Archfiends (Putz, até o Summoned Skull é um Archfiend ¬¬) e ir vendo possíveis jogadas com eles.
Adorei o Garbege Eyes, e o novo archfiend.
ResponderExcluir@Anônimo (14:16) tem razão, esse combo é quase infalível, fazendo do Utopia Victory um monstro bastante apelativo mesmo, mas vamos esperar para ver no que vai dar.
ResponderExcluir@Emerson, somos dois, e eu não vejo a hora que revelem os Super Defense Robo.
Galera, Numeron Code recriou uma realidade alternativa, no caso o mundo ZeXal, tão falado mundo sem xyz de Z-One.
ResponderExcluirFala Z-one é o meu personagem preferido, queria que tivessem todos os monstros dele, não sei por o Yusei impediu o Z-one de destruir Neo Domino City, por causa do Yusei nos temos que ver Zexal.
ResponderExcluirblu naum foi revelado o c107 e a artword do novo utopia??
ResponderExcluiresperando xyz que precise de synchro como material, flw
ResponderExcluir@Anônimo (20:36), não, acho que o Number C107 e demais Chaos Xyz virão só no próximo, já que no Judgment of Light teremos um monte de Sycnhros.
ResponderExcluir@Bruno, será que cola?
@Bruno Navas: Espere sentado, já disse que Synchro e Xyz não estão na mesma época, e irei provar com o post, o problema é que preciso dedicar um imenso tempo para esse post e é algo que não tenho no momento.
ResponderExcluirQue Syncros maravilhosos, tanto em efeito quanto em artwork, belíssimos.
ResponderExcluirTem possibilidade dos Mech Phanton virarem Top Tier?
Que Syncros maravilhosos, tanto em efeito quanto em artwork, belíssimos.
ResponderExcluirTem possibilidade dos Mech Phanton virarem Top Tier?
@Lucas: Sim, acho que eles podem ser meta depois do lançamento desses synchros.
ResponderExcluirSurgiram mais um arquetype, BUSHIN.
ResponderExcluirSerá que estes são um sub-arquetype dos Ninjas? Já que bushin sempre foi referencia a ninjas.
De onde você tirou isso, Anônimo?
ResponderExcluirhttp://yugioh.wikia.com/wiki/Judgment_of_the_Light
ResponderExcluircomo eu ja esperava o c104 foi confirmado pela wiki nesse booster eu sei q naum e ofcial mais a wiki nunca erra,sera q o c107 vai vim nesse booster ou vai vim um pack especial ??
ResponderExcluirprovovalmente o c107 vai vim nesse booster pq e light como vc ja disse a wiki confirmou o c104 nesse booster naum e oficial mais a wiki nunca erra e provalvelmente o c102 deve vim em um pack especial igual o c106 flando nisso alquem sabe quando o c106 sai??
ResponderExcluirEles são similares ao Six Samurais.
ResponderExcluirEsse Evil Emperor of Terror me chamou a atenção! Que arte foda! O efeito nem tanto, mas quem quer que use Deck de Skill Drain vai amar!
ResponderExcluirVelhoooo
ResponderExcluirEssa Tereia + Tytannial vai ser tão legal! :D
Mal posso esperar Mwhahahahahahah!
Ja teve atualização la na wikia
ResponderExcluirValeu anônimo, já até atualizei o post \o
ResponderExcluirBalmung, Fighter of the Demon World
ResponderExcluirSó eu li Balmung, Fighter of the Dark World? quase gozei -_-
Eu também pensava que era Dark World, só que melhor que seja Demon World mesmo (ou mude para Archfiend xD)
ResponderExcluirgaspar, n quero que seja no anime ._.
ResponderExcluirquero que saia direto para nós
até pq no anime é impossivel
espero que os bushin sejam beast warrior para que vivid knight ganhe alvos melhores para seu efeito.
ResponderExcluirEu acho que serão hein, já que não tivemos nenhum archetype LIGHT vindo nesse booster de luz, e o chefão Sussano é LIGHT.
ResponderExcluirsaiu o efeito do trick archfiend e que efeito bom, tourguide achou um novo parceiro, mas esse diferentemente de sangan pode ativar seu efeito quando é detach, igual os atlanteans, crane crane pode abusar de seu efeito tbm, já que quando o monstro é usado como xyz material, ele não é considerado que esta em campo , assim +1 detach e search denovo. bem legal a iniciativa de resgatar os archetypes das antigas como harpia e archfiend, tirei o chapeu.
ResponderExcluirMaior utilidade que achei pro Trick Archfiend foi substituir o Sangan com a Tour Guide. Amei.
ResponderExcluirposso tar errado mas como muitos archfiends tem efeitos negativos que cobam com skill drain sera que com isso pode existir um novo meta chamado archfiend stun ?
ResponderExcluirpor favor, que saia uma nova evolução do shark drake
ResponderExcluircyber, prefiro foolish, bem mais rapido, a naum ser q ele seja do msm level da tour, ai eh melhor xyz msm
ResponderExcluirEle é Level 3, então da para usar como Xyz.
ResponderExcluirEsse c102.... Light/Fairy Rank4! *_*
ResponderExcluirBUSHIN virou war god
ResponderExcluirNem vi ainda como é a artwork desses Bushin, mas já tenho certeza que vou usar só por causa que um deles tem o nome de Sussano(Naruto Porra!), tomará que eles não sejam um sub archetype ninja e sim um archtype totalmente novo, quem ai já quer usar os Bushin?
ResponderExcluireu queria já ter todas as cartas a disposição lol principalmente o dark zw, o xyz phaton, o utopia victory, o gabarge eyes fat dragon, os novos archfiends...
ResponderExcluirEles não serão um sub archtype Ninja, pf '----'
ResponderExcluiresses bunshin ou war god no DN ou no TCG se chamarao War lord
ResponderExcluiresses bushin q agora são war god, virao com ql nome? aposto q algum bem idiota pra varia da konami
ResponderExcluir@Lucas Gaspar: Graças a deus, eu não gosto dos ninjas.
ResponderExcluir@Crabcore V.L: Pelo menos Deus da Guerra e Senhor da Guerra não tão muito diferentes, mas com certeza será escrito Warlord porque geralmente escrevem assim.
@Anônimo: Não é a Konami em si que muda os nomes, no OCG os asiáticos chamam por esses nomes, já nos Estados Unidos eles acham que será uma grande ofensa uma carta com o nome God então eles mudam, não é a konami que da nomes lixosos e sim os States.
ResponderExcluir"Bushin" na verdade quer dizer "Deuses das Artes Militares" ou "God of Military Arts", então quem traduziu para "War God" na Wikia é muito sem noção. O nome no TCG pode ser nem Bushin e nem War God (semelhante ao que aconteceu com os Fire Fists), enquanto não tem disponível, vou deixar os nomes como "Bushin" mesmo, em respeito ao OCG.
ResponderExcluirnossa vazou muita carta do judment of light 53 cartas faltando ainda quase um meis e muitaa coisa,o durbe vai usar um arhetype lighting entaum acho q seus monstros iraum vim pra ocg,pq estva pensando q seu number iri vir pq tem muita carta pra aparece
ResponderExcluirespero que as proximas cartas desse pack sejam melhores que as outras pfvr cunami nao faca igual ao lord of tachyon galaxy revelou as melhores AKA: mecha phantom beast e elemental draon antes e depois revelou o resto
ResponderExcluir@Crabcore V.L: Na minha opinião esse booster já superou o Lord Of Tachyon Galaxy:
ResponderExcluirSuportes para arquétipos esquecidos;
Novos monstros synchro;
Suporte para xyz;
Adicão dos arquétiipos Umbral, Bushin, Super Defense Robo e Holy Lightning;
Novos number "C" e um novo suporte para eles.
Isso ai já está muito além do Lord Of Tachyon Galaxy.
@BlU: Chegaram novas novidades olha a wiki: http://yugioh.wikia.com/wiki/Judgment_of_the_Light
ResponderExcluiremerson o lord of tachyon tambem trouxe suporte para archetypes antigos como as harpias e tambem adcionou bons archetypes como bk, e-dragons, mecha, os e-dragons separados são o suporte que faltava para muitos decks que não se baseam em dark ou light e juntos são um forte top deck, tambem lançou o melhor maldoche e suportes bons d+ para varios como propecy e gergia, a unica coisa que coloca o judgament of light a cima do lord of tachyon é a volta dos synchros, ambos os bosters são exelentes.
ResponderExcluirme decepcionei com umbral, robo e holy lighting, tres membros apenas sem cartas de add especifico sem contar o boss dos holy lighting que tambem deixou a desejar.
ResponderExcluirPost atualizado
ResponderExcluirMagic Recycler por que usar dark hole e heavy storm duas vezes não tem preço kk
ResponderExcluirSó duas vezes? O legal do efeito dele é que não é restrito a uma vez no duelo, então você pode ter 3 de boa.
ResponderExcluirhttp://yugioh.wikia.com/wiki/Archfiend_Commander
ResponderExcluirolha que promo boa, agora sim meus archfiend vão rodar
http://yugioh.wikia.com/wiki/Creator_of_Hope
ResponderExcluirserio isso konami?
gostei dos novos fire fist mas eu queria que lancacem um synchro fire fist de lvl 7 e um nao synchro de lvl 4 com ATK ou DEF (Podendo ser os 2)
ResponderExcluirbaixo pra assim combar com o spirit e fazer um synchro instantaneo
Olha ali, olha ali, eu disse que a porra do numero 102 ia ser fairy :@@@@@@@@
ResponderExcluirFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
blu nada do c107 denovo??essa todas as cartas ou ira vim mais cartas???
ResponderExcluirblu pq vazou tanta carta tao rapido dess veiz??
ResponderExcluirblu ESSE LIMETEDD DRAGON PROVOVALMENTE VAI SER USADO PELO MISAEL PELO LEVEL E EFEITO
ResponderExcluirblu realmente dessa veiz vazou muita carta a konami deve ta puta
ResponderExcluirconcertez o c107 vai vim nesse booster so naum vazou ainda pq esse limeted dragon e do misael e comba com as cartas dele
ResponderExcluiresse efeito do c104 e bem apelao
ResponderExcluira artwork do c104 ficou legal na carta
ResponderExcluiresse shape sister pode ser usado pela big while,ja q naum tem limite no seu efeito
ResponderExcluirsocorro! está chovendo anonimos!
ResponderExcluirSerá que ganhamos um Geargia(no) Tuner e um Gear Gigant Synchro? Sonhar não custa nada, lol.
ResponderExcluirMPB ficando consistente com essas cartas lindas. E os novos Synchros genéricos, poxa, todos são usáveis ou é impressão minha?
Nossa vei, quanta carta boa queria que ja desse para jogar com elas!
ResponderExcluire mais q obivel q o limet dragon e do misae seu efeito e level e perefeito pra ele
ResponderExcluirnossa vazou carta demais faltando 1 mes ainda,esse booster vai ser tao bom ou melhor q o tachyo galaxy
ResponderExcluirta faltando 18 cartas so,provavelmente o c107 e os v novos devem ta nessa lista talves o c106 e c102
ResponderExcluirnossa finalmente a konami lembrou dos archfiend,
ResponderExcluirsuportes bem legais pros esquecidos archfiends agora so falta os zumbis
ResponderExcluirnossa, será que vai sair C102
ResponderExcluiressa vain tem cara q o vector vai usar ela pois ele usa uma estrategia de deck desctrutor
ResponderExcluirAlguém ai reparou que o Sussano é a fusão de todos os War God's:
ResponderExcluirYamato: Corpo
Marakumo: Espada
Hetsuka: Escudo
Taruta: Não vi ainda
Habakiri: Asas
Orochi: Não vi ainda
so eu q achei q essa carta sargasso light naum faiz sentido??pq ela e contra o sargasso e pode de proteger do efeito mais seria uma carta desperdicada pra colocar ela no deck
ResponderExcluirTrick Archfiend é a nova Sangan;
ResponderExcluirsó eu que achei o xyz agent meio inutil? seria melhor se ele pudesse ser usado em qualquer xyz e nao so no utopia
ResponderExcluiringredientes: v salamander na mão, utopia v e xyz agent no grave.
ResponderExcluirnormal sumon v salamander special
sumon um utopia v do grave ativa o efeito do xyz agent atach no utopia v , ativa o efeito do salamander e equipa o utopia com ele, agora detach agent pelo v salamander e raigeki no oponente.
e impressao minha mais todos number c ou chaos xyz o fundo deles tem um tornado
ResponderExcluir@Crabcore, tem razão, nunca tinha notado isso.
ResponderExcluirNão param de lançar fire first, omg.
ResponderExcluirJá posso fazer um zoológico de Fire Fist aqui em casa, apesar de achar que sairá mais caro que um zoológico de verdade. xD
ResponderExcluirSó eu fico indignado pelo fato da Vossa Empresa insistir em colocar Synchros de força desproporcional no jogo? Nada contra as cartas brancas, mas um pouco de equilibrio não faria mal a ninguem...
eu quero ver o c107 ele deve ser foda iqual o neo galaxy-eyes
ResponderExcluir@Henrique: Com desproporcional você quer dizer fracos demais ou fortes demais?
ResponderExcluir@Emerson: Apenas veja o novo sync lvl 3 e saberá. Eu acho os Xyz infinitamente mais moderados que os syncs, salvo algumas ecessões como Elvozar, Cold Bird e etc.
ResponderExcluir@Henrique: Ah tá, mas com zero de ataque não ajuda muito mas de qualquer forma não tiro a razão de você, já que ele podem dar um bom broken se o jogador souber usa-ló, mas poucos deck's vão conseguir coloca-ló já que ele é nivel 3.
ResponderExcluirJá me deperai em diversas situações que um Synchro lvl 3 era necessário no meu Synccrocentric, haha
ResponderExcluirquem mora em pernambuco é pernanbucano e quem mora em tilanbuco é o que?
ResponderExcluirAnônimo de cima: Tilambuquense, é só pesquisar no Google ^^
ResponderExcluir@emerson meu chapa ae que vc se engana ele e facinho de invocar
ResponderExcluir@dragonhibrid
ResponderExcluirQueria que eles resgatassem os Ice Barriers, já que resgataram Archfiend e Hary T_T
P*** *** *****, ESTAGIARIO ****** ** ******, P**** KONAAAAAMIIIIII!!!!
ResponderExcluirCês tão de sacanagem com a favela!
Mas um campo pra DARK? Mais um? Foi isso que eu vi? E ainda por cima um campo que pode ser usado em sinergia total com o campo dos Darkworld?
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!!!!!!!!!!!!!!!!
(Fire arranca todos os cabelos enquanto pula da janela gritando "molejo". O pobre coitado não sobreviveu para ver um novo campo de seu elemento...)
@ksfire: Ele só daria um boost no atk dos dark wolrds mas nenhum efeito adcional.
ResponderExcluirA melhor carta do booster e o dragão level 8 dark. E esses archtypes novos todos eles tem condição de trabalhar com lightrays. LG aqui.
ResponderExcluirEstou ficando com medo deste formato!!!!
ResponderExcluirO bom e que a KONAMI começou a fortalecer os arquetypes antigos, começando com as Harpies e agora, Archfiends... quem serao os proximos?
Post Atualizado - Último Update
ResponderExcluirTrap Hole Archtype, watafoque???
ResponderExcluirThe Calibrator, pode ser um otimo beater contra ED,
ResponderExcluirele pode ganhar soh pelo seu eff 18000 de atk!!(claro, se tiver 5rank12 no lado oponent, o q eh bem dificil)
Esses tarp hole arquetype vao ficar foda. O medo de invocar e levar uma trap hole na mao é de matar.
ResponderExcluirNinjas precisava de 1/2 monstros que permitisse o uso do ninjitsu art vindo da mao. Esses novos vao ser foda.
Mas eles precisam de search p/ ficar consistentes e pelo que vi, eles sao do tipo earth hehehe temos o redox pra ajudá-los.
ResponderExcluirAtualização no MAGNIFICO e melhor simulador = YGOPró em 5, 4, 3, 2 e 1.
ResponderExcluirpor enquanto os novos archetypes, principalmente, os umbral, super-defense robô, holy lighting, esses novos trap hole, precisam urgentes de MAIS MEMBROS, famílias de 3 monstros só não ficam consistentes. Desses o que mais me preocupa é o holy lighiting, pq só tem um monstro melhorzinho , depois tem o book que faz swarm te dando um -2 que não vale a pena e tem outro membro com um efeito que não ajuda o função do arquétipo (number 102), se fosse pelo menos um efeito de recycle ou add já seria melhor.
ResponderExcluirO DevPro ja atualizou?
ResponderExcluirConcordo com o @dragon_hibrid, esses archetypes são muito inconsistentes por enquanto, mas como o Durbe vai voltar mais para frente no anime, com certeza teremos mais cartas Holy Lightning chegando.
Nao Blu, mas até domingo ele será atualizado.
ResponderExcluirMinha previsão é que o novo formato de meta vai ser bem variado: Spellbook, Fire Fist, Mermail, Evilswarm, Mecha Phantom Beast e Synchrocentric.
ResponderExcluirQuanto a minha previsão de decks 4Fun novos vai ser assim: War God, Fascinating, Rank-Up Magic e Super-Defense Robo.
Esqueceu dos E.Dragon no meta.
ResponderExcluirYGOPró atualizado!!!!! Testar novas cartas aí vou eu!!!!!
ResponderExcluirAnônimo das 17:51
ResponderExcluirE.Dragons nunca foram problema para mim, exceto quando eu jogo em single, mas meu side é bem forte contra xyz, e agora adicionei cartas como necrovalley nele.
Esse Flyng "C" é bem útil contra E.Dragons já que eles só jogam se fizerem Xyz.
ResponderExcluirFascinating + Ninja (Art Super Transformation) = Consistencia na medida certa.
ResponderExcluirSem mais elemental lords :,(
ResponderExcluirate que da pra fazer uns deck legalzin usando o C number 106 e o 104.
ResponderExcluirsim da pra fazer um deck for fun c106 e 104 acho q e por isso q os chaos monster tem efeito foda eles sao so pra for fun e sao dificil de se invocar.
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