- Data de Lançamento (OCG): 26 de Outubro de 2024
- Data de Lançamento (TCG): 24 de Janeiro de 2024
- Cover Card: Evil HERO Neos Lord
- Contém: 81 cartas no total, 5 cartas por pack:
- 1 Quarter Century Secret Rare
- 9 Ultra Rares
- 11 Super Rares
- 19 Rares
- 41 Commons
- Ultra Rares também disponíveis como Ultimate Rare.
- Ultra Rares e Super Rares também disponíveis como Quarter Century Secret Rare.
- 1 carta também disponível como Holographic Rare.
- Inclui:
- Novos membros e suportes para os archetypes "Abyss-", "Arcana Force", "Atlantean", "Azamina", "Chaos", "Clear Wing", "Crystron", "Evil HERO", "Fiendsmith", "Gladiator Beast", "Goblin", "Goblin Biker", "HERO", "Materiactor", "Mermail", "Metalmorph", "Mulcharmy", "Neos", "Primite", "roid", "Shark", "Shien", "Sinful Spoils", "Six Samurai", "Six Strike", "Snake-Eye", "Speedroid", "Synchro", "Synchro Dragon", "Synchron", "Tenyi", "White Forest" and "Xyz", assim como as séries Contact, Flame Swordsman, Signature move, Trap Monster and -Eyes Dragon.
- Introduz o archetype "ARG☆S" ao OCG/TCG.
- Introduzi os primeiros suportes para os archetypes "Aqua Jet", "Diabell" e "Gladiator".
SPOILER ABAIXO!
81/81 cartas reveladas! Atualizado em 24/10
Paladins of Bonds and Unity
Level 12 / LIGHT
ATK 2900 / DEF2900
Spellcaster / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters with 2500 original ATK and DEF
(1) This Synchro Summoned card cannot be destroyed by your opponent’s card effects, also your opponent cannot target it with card effects.
(2) This Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs while you have 25 or more cards in your GY.
(3) Once per turn, when a Spell Card is activated and your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card.
Level 12 / LIGHT
ATK 2900 / DEF2900
Spellcaster / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters with 2500 original ATK and DEF
(1) This Synchro Summoned card cannot be destroyed by your opponent’s card effects, also your opponent cannot target it with card effects.
(2) This Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs while you have 25 or more cards in your GY.
(3) Once per turn, when a Spell Card is activated and your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card.

SUDA-JP001


Evil HERO Toxic Bubbleman
Level 4 / WATER
ATK 800 / DEF 1200
Fiend / Effect
You can only, Special Summon this card with its (1) effect, and use the following effect (2), from this card's name each once per turn.
(1) You can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon, except "HERO" monsters this turn.
(2) If this card is Special Summoned and you control a monster that must be Special Summoned by the effect of "Dark Fusion": You can draw 2 cards.

SUDA-JP002
Evil HERO Des Prison
Level 4 / LIGHT
ATK 1700 / DEF 1100
Rock / Effect
You can only, Special Summon this card with its (1) effect, and use the following effect (2), from this card's name each once per turn.
(1) If you control a monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand).
(2) You can send 1 "HERO" monster from your Deck to the GY; if you would Fusion Summon a "HERO" Fusion Monster this turn, this face-up card can be treated as 1 of the mentioned materials on that Fusion Monster Card you Summon but the other materials must be correct.

SUDA-JP003
Evil HERO Infernal Rider
Level 6 / WIND
ATK 2100 / DEF 800
Fiend / Effect
You can only use each of the following effects (1) and (2) from this card's name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand.
(2) You can banish this card and 4 monsters from your GY; Set 1 "Super Polymerization" from your Deck, also until the end of your opponent's turn, you cannot Special Summon except "HERO" monsters, and you can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion".
SUDA-JP004
Arcana Force V – The Hierophant
Level 4 LIGHT Fairy Effect Monster
ATK 1500
DEF 1500
(1) You can discard this card; for the rest of this turn, your opponent cannot activate cards or effects when an “Arcana Force” monster(s) is Summoned to your field.
(2) If this card is Summoned: Toss a coin.
● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck with a different name from the monsters you control and in your GY.
● Tails: Special Summon 1 “Arcana Force” monster from your Deck to your opponent’s field.
SUDA-JP005
Arcana Force XIX – The Sun
Level 7 LIGHT Fairy Effect Monster
ATK 2900
DEF 2900
You can only use the (1)st effect of this card’s name once per turn.
(1) If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand.
(2) If this card is Summoned: Toss a coin.
● Heads: Set 1 Spell that has a coin tossing effect from your Deck.
● Tails: Destroy all cards in the Spell & Trap Zone.

SUDA-JP006
Speedroid Clackernel
WIND Machine / Pendulum / Effect
PS8 LV2 200/1800
Pendulum Effect
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can banish 1 “Speedroid” card from your GY; place 1 “Speedroid” Pendululm Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters.
Monster Effect
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Speedroid Clackernel” from your hand, Deck, or GY, and if you do, it is treated as a Tuner.
(2) If your “Clear Wing” monster battles while this card is face-up in your Extra Deck, during damage calculation: You can banish this card, and if you do, that monster gains 700 ATK.

SUDA-JP007
Speedroid Wing Synchron
Speedroid Wing Synchron
WIND Machine / Pendulum / Tuner / Effect
PS4 LV5 1500/1000
Pendulum Effect
(1) Once per turn: You can destroy both this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 “Clear Wing Synchro Dragon” from your Extra Deck (this is treated as a Synchro Summon), also, for the rest of this turn, cards in your Pendulum Zone cannot be destroyed by card effects, also you cannot Special Summon monsters, except WIND monsters.
Monster Effect
You can only use the monster effect of this card’s name once per turn.
(1) If this card is added to the Extra Deck face-up and there are 2 or more different Monster Types among the WIND Synchro Monsters you control: You can send 1 “Speedroid” Spell/Trap from your Deck to the GY.
SUDA-JP008
Azamina Elzette of the White Forest
Level 2 / LIGHT / Illusion / Effect Monster
ATK 0 / DEF 0
You can only use the 1st, 2nd, and 3rd effect of this card’s name once per turn.
(1) You can reveal this card in your hand; Special Summon 1 “White Forest” or “Azamina” monster from your hand.
(2) During your Main Phase: You can Fusion Summon 1 “Azamina” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(3) If this card is sent to the GY as Synchro Material: You can add 1 “Sinful Spoils” card from your Deck to your hand.
SUDA-JP009
Azamina no Youma (Apparition of the Azamina) / Queen of the Azamina
Level 8 / DARK / Illusion / Effect Monster
ATK 2500 / DEF 2000
This card is always treated as a “Sinful Spoils” card. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY, or banished, from your hand or field by an activated card or effect: You can Special Summon this card.
(2) When your “Azamina” or “White Forest” monster destroys an opponent’s monster by battle: You can target 1 “Sinful Spoils” Spell/Trap in your GY; add it to your hand.
SUDA-JP010
ARG☆S – Eikan no Adra (ARG☆S – Adra the Laurels)
ARG☆S – Eikan no Adra (ARG☆S – Adra the Laurels)
Level 4 / EARTH / Warrior / Effect Monster
ATK 1800 / DEF 1800
You can only use the (3)rd effect of this card’s name once per turn.
(1) During your opponent’s turn, if you control a Continuous Trap (Quick Effect): You can banish this card from your hand; change the ATK of 1 face-up monster on the field to 0 until the end of this turn.
(2) If this card is Normal Summoned: Your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards and their effects for the rest of this turn.
(3) You can banish this card you control; place up to 2 “ARG☆S” Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone.
(3) You can banish this card you control; place up to 2 “ARG☆S” Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone.
SUDA-JP011
Materiactor Exarept
Level 3 / WATER / Dragon / Effect Monster
ATK 1500 / DEF 1500
You can only use the (1)st effect of this card’s name once per turn.
(1) You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then Special Summon this card in Defense Position.
(2) (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.
Level 3 / FIRE / Dragon / Effect Monster
ATK 0 / DEF 0
You can only use the (1)st and (2)nd effects of this card’s name once per turn.
(1) If you control a “Materiactor” card: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned, or flipped face-up: You can add 1 “Materiactor” card from your Deck to your hand, except “Materiactor Zeptowing”, then you can take 1 Level 3 Normal Monster from your GY, and either add it to your hand or Special Summon it.
SUDA-JP013
ATK 1000 / DEF 0
Fish / Effect
You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
(1) If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon “Jet Shark” for the rest of this turn.
(2) During your Main Phase: You can send 1 Fish “Shark” monster or 1 “Xyz” Spell/Trap from your Deck to the GY.
(3) You can banish this card from your GY; add 1 “Aqua Jet” card from your Deck or GY to your hand.
Jet Shark
Level 4 / WATERATK 1000 / DEF 0
Fish / Effect
You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
(1) If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon “Jet Shark” for the rest of this turn.
(2) During your Main Phase: You can send 1 Fish “Shark” monster or 1 “Xyz” Spell/Trap from your Deck to the GY.
(3) You can banish this card from your GY; add 1 “Aqua Jet” card from your Deck or GY to your hand.
SUDA-JP014
Metal Flame Swordsman
Level 6 FIRE Machine Special Summon Effect Monster
ATK 2500
DEF 1600
Cannot be Normal Summoned/Set. Must first be Special Summoned with “Max Metalmorph” that was activated by Tributing a Level 5 or higher Warrior monster. You can only use the (1)st effect of this card’s name once per turn.
(1) You can reveal this card in your hand; add 1 card that mentions “Max Metalmorph” from your Deck to your hand, except “Metal Flame Swordsman”, and if you do, shuffle this card into the Deck.
(2) Each time your opponent activates a card or effect, this card gains 300 ATK, and if it does, inflict 500 damage to them.
Metal Flame Swordsman
Level 6 FIRE Machine Special Summon Effect Monster
ATK 2500
DEF 1600
Cannot be Normal Summoned/Set. Must first be Special Summoned with “Max Metalmorph” that was activated by Tributing a Level 5 or higher Warrior monster. You can only use the (1)st effect of this card’s name once per turn.
(1) You can reveal this card in your hand; add 1 card that mentions “Max Metalmorph” from your Deck to your hand, except “Metal Flame Swordsman”, and if you do, shuffle this card into the Deck.
(2) Each time your opponent activates a card or effect, this card gains 300 ATK, and if it does, inflict 500 damage to them.
SUDA-JP015
Primite Another Beryl
Level 4 EARTH Dragon Effect Monster
ATK 1600
DEF 0
You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.
(1) If this card is Normal Summoned: You can Set 1 “Primite” Spell/Trap from your Deck.
(2) You can Tribute this card; send 1 Normal Monster from your Deck to the GY.
(3) During your Standby Phase, if you have a Normal Monster on your field or in your GY: You can add this card from your GY to your hand.
SUDA-JP016
Goukaiou Poseidra / Poseidra, the Rumbling Atlantean
WATER Sea Serpent / Effect / LV7
ATK 2800/ ATK 1600
You can only use tthe 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can send 1 “Atlantean” or “Mermail” monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.
(3) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Poseidra the Rumbling Atlantean”.
SUDA-JP017
Gladiator Beast Gistel
Level 3 EARTH Beast Effect Monster
1200 ATK / 2000 DEF
You can only use the following effects, (1), (2), & (3), from cards with this card's name once per turn.
(1) You can reveal this card and 1 "Gladiator Beast" monster in your hand; Special Summon both.
(2) If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can add 1 "Gladiator" Spell/Trap from your Deck to your hand.
(3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Gistel".
SUDA-JP018
Test Bear
Level 4 EARTH Beast Effect Monster
900 ATK / 600 DEF
You can only, Special Summon with the (1) effect from, and use the following effect (2) from, this card's name once per turn.
(1) If you control a "Gladiator Beast" monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand).
(2) You can Tribute this card, then shuffle 1 "Gladiator Beast" monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 "Gladiator Beast" monsters from your Deck. (This is treated as a Special Summon by the effect of a "Gladiator Beast" monster.)

SUDA-JP019
Crystron Tristallos
Crystron Tristallos
Level 2 / WATER / Machine / Tuner Effect Monster
ATK 800 / DEF 2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 “Crystron” monster from your Deck, except “Crystron Tricetaros”, then, immediately after this effect resolves, Synchro Summon 1 Machine monster using that monster you control.
(2) You can banish this card from your GY; destroy 1 Synchro Monster you control, then Special Summon 2 “Crystron” monsters from your Deck, also you cannot Special Summon for the rest of this turn, except Machine monsters.

SUDA-JP020
Crystron Sulfudhole
Crystron Sulfudhole
Level 5 / WATER / Machine / Effect Monster
ATK 1900 / DEF 2250
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand or GY: You can target 1 “Crystron” card you control; destroy it, then Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.
(2) If this card is Normal or Special Summoned: You can send up to 2 “Crystron” cards with different names from your Deck to the GY, except “Crystron Sulfudhole”.
SUDA-JP021
Ten’iryuu – Surya / Tenyi Spirit – Surya
LIGHT Wyrm / Tuner / Effect / LV4
ATK 1600 / DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a Wyrm monster or a non-Effect Monster: You can Special Summon this card from your hand.
(2) If this card is sent to the GY as Synchro Material for a Wyrm monster: You can Special Summon 1 “Tenyi” Link Monster from your Extra Deck (it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000.
SUDA-JP022
Ankoku Kairyuu – Dryagle (Dark Sea Serpent – Dryagle
Level 10 / WATER / Sea Serpent / Effect Monster
ATK 2100 / DEF 3100
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you have 3 or more Level 10 monsters on your field, GY, and/or banishment: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then, if the sent card was a monster, inflict 1000 damage to your opponent. Otherwise, you can send the top card of your Deck to the GY.
SUDA-JP023
Liberator Etho
Level 8 DARK Reptile Special Summon Effect Monster
ATK 4000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or in their GY with an effect that can activate in the hand and/or Monster Zone, but activates in response to the activation of a card or effect to do so. You can only Special Summon “Liberator Etho” once per turn this way.
(1) This card’s Special Summon cannot be negated.
(2) This card in the Monster Zone cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponent’s field during your turn only.
SUDA-JP024
Great Knight of the Red Lotus
Level 8 FIRE Warrior Special Summon Effect Monster
ATK 2100
DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon “Great Knight of the Red Lotus” once per turn this way.
(1) Gains 800 ATK for each Normal Monster shuffled into the Deck for its Special Summon.
(2) Once per turn: You can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy the first target, and if you do, Special Summon the second target.
SUDA-JP025
Mulcharmy Nyalus
Level 4 / EARTH / Beast / Effect Monster
ATK 100 / DEF 600
You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.
(1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from the GY and/or banishment, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
SUDA-JP026
Hallo the Great Spirit of Tricks
Level 4 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can make your opponent choose 1 of these effects for you to apply. You must control this face-up card to activate and to resolve this effect.
● This card gains 800 ATK for each Fiend monster in your GY.
● Inflict 500 damage to your opponent for each Fiend monster in your GY.
(2) If this card is destroyed by battle or effect: You can send 1 monster your opponent controls to the GY.
SUDA-JP027
Ween the Great Spirit of Treats
Level 4 LIGHT Zombie Effect Monster
ATK 0
DEF 0
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can make your opponent choose 1 of these effects for you to apply. You must control this face-up card to activate and to resolve this effect.
● This card gains 800 ATK for each Zombie monster in your GY.
● Inflict 500 damage to your opponent for each Zombie monster in your GY.
(2) If this card is destroyed by battle or effect: You can Special Summon 1 monster from your opponent’s GY to your field.
SUDA-JP028
Template Skipper
Level 1 / DARK / Cyberse / Effect Monster
ATK 0 / DEF 0
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to.
(2) During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name as the banished monster.
SUDA-JP029
Goddess of Duality
Level 3 LIGHT Fairy Effect Monster
ATK 950
DEF 700
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand with a coin tossing effect, except “Goddess of Duality”.
(2) During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all face-up monsters you currently control become doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card.
SUDA-JP030
Tempura of Chance – EBI
Level 3 / FIRE
1600 ATK / 0 DEF
Aqua / Normal / Pendulum
Scales: 8/8
[Pendulum Effect]
You can only use the Pendulum Effect from this card's name once per turn.
(1) You can target 1 card in your Pendulum Zone; toss a coin and apply the appropriate effect.
• Heads: Special Summon that card.
• Tails: Destroy that card, and if you do, lose LP equal to the value of its Pendulum Scale x 300.
[Flavor Text]
Went to EDO-FRONT, which is the talk of town. The Tempura here is not only massive in Scale, but its beautiful appearance has also earned it the nickname “Kinpura”. Although the port is filled with the latest state-of-the-art facilities and has a cross-cultural feel to it, the air is filled with a rich aroma that evokes a certain sense of nostalgia, and the occasional crackling and popping sound echoes through the air, lifting one’s spirits. Although I had long awaited this Tempura, the rough conditions in the surrounding airspace meant it could not enter the port today. Due to my poor luck, I had to hand in a practically blank report. It’s really regrettable as I’ve been looking forward to this for over a year but I think at the end of the day I’ll give this 3 stars.
SUDA-JP031
Evil HERO Neos Lord
Level 10 / DARK
ATK 2500 / DEF 2000
Fiend / Fusion / Effect
"Elemental HERO Neos" or 1 Fusion Monster that mentions it + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion".
You can only use the following effect (1) from this card's name once per turn.
(1) If this card is Fusion Summoned, or if a monster(s) is sent to your opponent's GY while you control this card in the Monster Zone: You can target 1 face-up monster your opponent controls; take control of it.
(2) Cannot be destroyed by battle or card effects.

SUDA-JP032

Evil HERO Inferno Wing - Infernal Backlash
Level 6 / FIRE
ATK 2100 / DEF 1200
Fiend / Fusion / Effect
"Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster
Must be Special Summoned with "Dark Fusion".
You can only use each of the following effects (1) and (2) from this card's name once per turn.
(1) If this card is Special Summoned: You can add 1 "Dark Fusion", or 1 non-Fusion Monster card that mentions it, from your Deck or GY to your hand.
(2) If your "HERO" monster destroys an opponent's monster by battle: You can inflict 2100 damage to your opponent.

SUDA-JP033
Evil HERO Dark Knight
Level 8 / EARTH
ATK 1600 / DEF 0
Fiend / Fusion / Effect
1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion".
(1) Your opponent's monsters lose ATK equal to the combined original ATK of the materials used for this card's Fusion Summon.
(2) Can make up to 2 attacks during each Battle Phase.
(3) If this face-up card in its owner's control leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
SUDA-JP034
Arcana Force EX – The Chaos Ruler
Level 10 LIGHT Fairy Fusion Effect Monster
ATK 3300
DEF 3300
Materials: 3 “Arcana Force” monsters with different names.
Must be Special Summoned by sending the above cards from either field to the GY.
(1) If this card is Special Summoned: Toss a coin.
● Heads: Special Summon 1 Level 10 “Arcana Force” monster from your hand or Deck, ignoring its Summoning conditions.
● Tails: Add 1 card that has a coin tossing effect from your Deck to your hand.
(2) Your opponent cannot activate monster effects on the field while “Light Barrier” is in the Field Zone.
SUDA-JP035
Snake-Eyes Damned Dragon
Level 8 / FIRE / Dragon / Fusion / Effect Monster
ATK 3000 / DEF 2500
1 “Snake-Eye” monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. You can only use the effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.
SUDA-JP036
Sei Azamina / St. Azamina
Level 10 / DARK / Illusion / Fusion / Effect Monster
ATK 0 / DEF 4000
1 Level 6 or higher Fusion Monster + 1 Level 6 or higher Synchro monster
You can only use the 2nd effect of this card’s name once per turn.
(1) Your opponent cannot target this card, cards they control, and cards in the GY and banishment with card effects, also they take any battle damage you would have taken instead.
(2) If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower “Azamina” monster from your Deck or Extra Deck.
SUDA-JP037
Fiendsmith’s Rex Tremendae
Level 9 / LIGHT
ATK 3000 / DEF 3600
Fiend / Fusion / Effect
1 “Fiendsmith” Fusion Monster + 1 Fusion or Link Monster
You can only use the (1)st or (3)rd effects of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY.
(2) Unaffected by non-“Fiendsmith” cards’ effects while equipped with a “Fiendsmith” Equip Spell.
(3) If this card is sent to the GY: You can target 1 other “Fiendsmith” card in your GY or banishment; add it to your hand.
SUDA-JP038
Gladiator Beast Claudius
Level 12 DARK Beast Fusion Effect Monster
3700 ATK / 2600 DEF
Materials: 5 "Gladiator Beast" monsters
Must first be Special Summoned from the Extra Deck by shuffling the above materials from your field or GY into the Deck/Extra Deck.
(1) If Summoned this way: You can conduct your next Battle Phase 2 times.
(2) Once per turn, when your opponent activates a monster's effect (Quick Effect): You can activate the following effect depending on the turn it was activated;
Your turn: Special Summon 1 "Gladiator Beast" monster from your Deck.
Your opponent's turn: Special Summon 1 Level 11 or lower "Gladiator Beast" monster from your Extra Deck, ignoring its Summoning conditions.
SUDA-JP039
Crystal Clear Wing Over Synchro Dragon
WIND Dragon / Synchro / Effect LV12
3500/3000
2+ Tuners or 1 Tuner Synchro Monster + “Clear Wing Synchro Dragon” Must be Synchro Summoned.
(1) Once per turn, when another card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if it was a monster, this card gains ATK equal to that monster’s original ATK until the end of this turn.
(2) If this face-up Synchro Summoned card leaves the field by your opponent: You can Special Summon 1 “Clear Wing” monster from your Extra Deck.

SUDA-JP040
High-Speedroid Glider 2 / Hi-Speedroid Glider 2
High-Speedroid Glider 2 / Hi-Speedroid Glider 2
WIND Machine / Synchro / Tuner / Effect
LV5 1600/2200
1 WIND Machine Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can target 1 non-Tuner Level 7 or lower WIND Synchro Monster in your GY; Special Summon it.
(2) If your opponent Special Summons a monster(s) and you control a “Clear Wing” monster: You can banish this card from your GY; increase the Levels of all face-up monsters your opponent currently controls by 5.

SUDA-JP041
Crystron Eleskeletus
Crystron Eleskeletus
Level 7 / WATER / Machine / Synchro Effect Monster
ATK 2600 / DEF 2100
1 Tuner + 1+ non Tuner monsters
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can add 1 “Crystron” card from your GY or banishment to your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF.
(3) If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 “Crystron” monster from your GY or banishment.
SUDA-JP042
Ten’iryuu – Mula Adhara / Tenyi Spirit – Mula Adhara
LIGHT Wyrm / Synchro / Effect / LV8
ATK 3000 / DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Synchro Summoned and you have 2 or more Wyrm monsters in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand.
(2) This card gains these effects while there is a non-Effect Monster on the field.
● Cannot be destroyed by your opponent’s card effects.
● Your opponent cannot target this card with card effects.
● Can make a second attack during each Battle Phase.
SUDA-JP043
Lightstorm Dragon
Level 9 LIGHT Dragon Synchro Effect Monster
ATK 2700
DEF 3000
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them.
(2) If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster.
SUDA-JP044
Kick-Ass Goblin Riders / Kick-Ass Goblin Bikers
Rank 6 / DARK / Fiend / Xyz / Effect Monster
ATK 2500 / DEF 2000
2+ Level 6 monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target face-up monsters your opponent controls up to the number of “Goblin” monsters you control; detach 1 Xyz Material from your monster, and if you do, attach those targets to this card as material.
(2) During your opponent’s turn (Quick Effect): You can target cards your opponent controls up to the number of “Goblin” Xyz Monsters you control; detach 3 Xyz Materials from your monsters, and if you do, send those targets to the GY.
Rank 3 / WATER / Dragon / Xyz Effect Monster
ATK 2000 / DEF 2000
Materials: 2+ Level 3 monsters
You can only use the (1)st and (2)nd effects of this card’s name once per turn.
(1) You can detach 1 material from this card; from your Deck, either Special Summon 1 “Materiactor” monster, or add 1 “Materiactor” Spell/Trap to your hand.
(2) If your opponent Normal or Special Summons a monster(s): You can add up to 2 cards attached to this card as material to your hand, including a “Materiactor” card, then, if you have a Normal Monster(s) in your GY, you can return 1 card on the field to the hand.
SUDA-JP046
Kaiousei Abysstrite / Abysstrite, the Atlantean Spirit
WATER Sea Serpent / Xyz / Effect Rank 7
ATK 2100/ DEF 2800
2+ Level 7 WATER monsters
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it.
(2) WATER monsters you control gain 300 ATK for each material attached to this card.
(3) You can detach 1 material from this card; Set 1 “Abyss-” Trap from your Deck.
SUDA-JP047
Eclipse no Futago (Twins of the Eclipse)
Rank 4 / LIGHT / Warrior / Xyz Effect Monster
ATK 2500 / DEF 1200
Materials: 2 Level 4 monsters
For this card’s Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can only use the (2)nd effect of this card’s name once per turn.
(1) You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
(2) If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them, and if you do, attach the other to it as material.
SUDA-JP048
Gladiator Beast Dareius
LINK-2 EARTH Beast-Warrior Link Effect Monster
1700 ATK | Arrows: Bottom, Bottom-Right
Materials: 2 monsters, including 1 "Gladiator Beast" monster.
You can only use the following effect (1) from cards with this card's name once per turn.
(1) If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or GY, but you cannot use "Gladiator Beast" monsters as Link Material this turn. If your opponent controls a monster, you can Special Summon 1 "Gladiator Beast" monster from your Deck instead.
(2) Your "Gladiator Beast" monsters cannot be destroyed by battle or card effects during your opponent's Battle Phase.
SUDA-JP049
A-Bao A Qu, the Lightless Shadow
LINK-4 DARK Fiend/Link/Effect
2800 ATK | Arrows: Left, Bottom-Left, Bottom-Right, Right
2+ monsters, including a Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can discard 1 card to activate 1 of these effects;
● Destroy 1 card on the field.
● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
(2) During your Standby Phase: You can draw cards equal to the number of different Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order.
SUDA-JP050
Clockwork Knight
Level 1 EARTH Machine Effect Monster
ATK 500
Link Arrows: Left
Materials: 1 non-Link Machine monster with 1000 or less original ATK
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 “Clockwork Night” from your Deck to your hand.
(2) You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 other Machine monster, and if you do, Special Summon the targeted monster in Defense Position.

SUDA-JP051
Dark Contact
Normal Spell
(1) Activate 1 of these sub-effects. (You can only use each of these sub-effects of cards with this card's name once per turn.)
• Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned by "Dark Fusion", by shuffling its materials from your field, GY and/or banishment into the Deck. (This is treated as a Fusion Summon by "Dark Fusion".)
• Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

SUDA-JP052
Evil Assault
Normal Spell
You can only use each of the following effects (1) and (2) from this card's name once per turn.
(1) Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck, and either add it to your hand or Special Summon it, also for the rest of the turn after this effect resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters.
(2) You can banish this card from your GY, except the turn it was sent there; add 1 "Dark Fusion" from your GY to your hand.
SUDA-JP053
The Wave of Light
Continuous Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) During your Standby Phase, if you do not have “Light Barrier” in your Field Zone: Toss a coin, and if the result is tails, this card’s 2nd and 3rd effect are negated until your next Standby Phase.
(2) Fairy monsters you control gain 300 ATK/DEF.
(3) You can discard 1 card; add 2 “Arcana Force” monsters with different names from each other from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except “Arcana Force” monsters.
SUDA-JP054
Arcana Spread
Normal Spell Card
You can only use either the (1)st or (2)nd effects of this card’s name once per turn, and only once that turn.
(1) Toss a coin and apply this effect. If “Light Barrier” is in your Field Zone, you choose the effect instead.
● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck.
● Tails: Special Summon 1 monster from your GY that has a coin tossing effect.
(2) You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect.
SUDA-JP055
Shiroki Mori no Zaihou / Sinful Spoils of the White Forest
Quick-Play Spell
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;
● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
SUDA-JP056
Play the Diabell
Quick-Play Spell
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a Spell(s)/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY.
(2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.
SUDA-JP057
Like the Diabell
Quick-Play Spell
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a Spell(s)/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn.
(2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.
SUDA-JP058
ARG☆S – Home Stadium
ARG☆S – Home Stadium
Field Spell Card
(1) Once per turn: You can pay 1000 LP; add 1 “ARG☆S” card from your GY or banishment to your hand.
(2) Each time a Continuous Trap(s) is Special Summoned from the Spell & Trap Zone to your field, inflict 500 damage to your opponent.
(3) Once per Chain, if your Continuous Trap Card activates its effect in the Monster Zone while you have a banished “ARG☆S” monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
Continuous Spell Card
You can only use the (1)st effect of this card’s name once per turn.
(1) During your Main Phase: You can excavate the top 6 cards of your Deck, you can add 1 excavated “Materiactor” card to your hand, also place the rest on the top of the Deck in any order, then you can add 1 card attached to your Rank 3 Xyz Monster as material to your hand.
(2) If your Xyz Monster’s effect is activated: You can attach the top card of your Deck to 1 of your “Materiactor” Xyz Monsters as material.
SUDA-JP060
Flavius - Training Grounds of the Gladiator Beasts
Field Spell Card
You can only use the following effects, (1), (2), & (3), from cards with this card's name once per turn.
(1) You can discard 1 card; add 1 "Gladiator Beast" monster from your Deck to your hand.
(2) When an opponent's monster declares an attack: You can Special Summon 1 "Gladiator Beast" monster from your Deck, and if you do, it cannot be destroyed by battle.
(3) During the End Phase, if a "Gladiator Beast" monster was Special Summoned from the Deck this turn: You can Set 1 "Gladiator" Trap from your Deck.

SUDA-JP061
Crystron Inclusion
Crystron Inclusion
Continuous Spell
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Crystron” card from your Deck to your hand, except “Crystron Inclusion”.
(2) The first time each of your “Crystron” monsters would be destroyed by battle each turn, it is not destroyed.
(3) You can banish this card from your GY, then target 1 “Crystron” monster in your GY; Special Summon it.
SUDA-JP062
Ten’i Mukyuu no Kyouchi / Eternal Perfection of the Tenyi
Ten’i Mukyuu no Kyouchi / Eternal Perfection of the Tenyi
Field Spell
You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Vessel for the Dragon Cycle” or “Heavenly Dragon Circle” from your Deck to your hand.
(2) You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it.
(3) Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 “Flawless Perfection of the Tenyi” from your Deck or GY face-up in your Field Zone.
SUDA-JP063
Trick or Treat!
Normal Spell Card
(1) Add 1 “Hallo the Great Spirit of Tricks” or “Ween the Great Spirit of Treats” from your Deck or GY to your hand.
SUDA-JP064
He Arkho – “Hudor”
Normal Spell Card
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) Target 1 monster in either GY; destroy 1 WATER monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 WATER monster in either GY; destroy 1 monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.
SUDA-JP065
Double Wild
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Level 5 or lower monster you control; you cannot Special Summon for the rest of this turn, except monsters with the same original Type as that target, also add 1 Level 10 monster with that original Type from your Deck to your hand, then you can discard 1 card, and if you do, Special Summon 1 monster with that Type from your hand in Defense Position.
SUDA-JP066
Delta of Temptation
Field Spell Card
You can only activate 1 card with this card’s name once per turn. You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
(1) When this card resolves, you can send 1 Level 5 or higher Zombie monster from your Deck to the GY.
(2) If a Zombie monster is on the field: You can Special Summon 1 “Delta Token” (Zombie/DARK/Level 5/ATK 0/DEF 0).
(3) If a monster(s) is added from the GY to the hand while this card is in your GY: You can add this card to your hand.
SUDA-JP067
Dark Supremacy
Normal Trap
You can only use the (1) and (2) effects of cards with this card's name once per turn.
(1) Target face-up cards your opponent controls, up to the number of "Dark Fusion"(s) and Spells that mention it in your GY; negate their effects until the end of this turn.
(2) You can banish this card from your GY (except during the turn this card was sent there), then target up to 5 "HERO" monsters in your GY / banishment; shuffle them into the Deck.

SUDA-JP068
Speedroid Clear Wing Wander
Speedroid Clear Wing Wander
Normal Trap
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them.
(2) If your opponent Special Summons a monster(s): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field.
SUDA-JP069
Mezameru Zaihou / Sinful Spoils Awakening
Mezameru Zaihou / Sinful Spoils Awakening
Normal Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control a Level 5 or higher Illusion monster and your opponent controls 3 or more monsters: Target up to 3 cards they control; return them to the hand.
(2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.

SUDA-JP070
Azamina Afes / Azamina Unleashing
Normal Trap
This card is always treated as a “White Forest” card. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target cards on the field up to the number of Fusion and Synchro Monsters (Fiend, Illusion, and Spellcaster) you control and in your GY; return them to the hand.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
SUDA-JP071
ARG☆S – Shiden no Tydel (ARG☆S – Tydel the Purple Lightning)
ARG☆S – Shiden no Tydel (ARG☆S – Tydel the Purple Lightning)
Continuous Trap
(1) Warrior monsters you control gain 500 ATK/DEF.
(2) Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (it is also still a Trap), then you can add 1 “ARG☆S” card from your Deck to your hand, except “ARG☆S – Tydel the Purple Lightning”.
● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.
SUDA-JP072
ARG☆S – Hien no Capane (ARG☆S – Capane the Flying Swallow)
ARG☆S – Hien no Capane (ARG☆S – Capane the Flying Swallow)
Continuous Trap
(1) Your Warrior monsters cannot be destroyed by battle.
(2) Once per turn, if there is a Continuous Trap in the Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), gain 500 LP.
● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.
SUDA-JP073
ARG☆S – Toryuu no Eteo (ARG☆S – Eteo the Dragon Slayer)
ARG☆S – Toryuu no Eteo (ARG☆S – Eteo the Dragon Slayer)
Continuous Trap
(1) Warrior monsters you control cannot be destroyed by card effects.
(2) Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), you can return 1 card on the field to the hand.
● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.
SUDA-JP074
Materiactor Critical
Counter Trap Card
You can only use a card with this card’s name once per turn.
(1) When a Spell/Trap Card, or monster effect, is activated: Add 1 card attached to your “Materiactor” Xyz Monster as material to your hand, and if you do, negate the activation, then apply this effect based on the added card’s type.
● Monster: Place 1 card from your hand on the bottom of the Deck.
● Spell: All “Materiactor” Xyz Monsters you currently control gain 1000 ATK.
● Trap: You can Set the added card.
SUDA-JP075
Flame Metalmorph
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 face-up monster that mentions “Max Metalmorph”; Special Summon 1 monster from your Deck that cannot be Normal Summoned/Set and mentions “Max Metalmorph”, ignoring its Summoning conditions, then you can equip this card to it as an Equip Card with this effect.
● If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.
SUDA-JP076
Primite Resounding Reaction
Counter Trap Card
You can only use the (1)st and (2)nd effects effects of this card’s name each once per turn.
(1) When your opponent would Normal or Special Summon a monster(s) while you control a Normal Monster or a Level 5 or higher “Primite” monster, except a Token: Negate the Summon, and if you do, destroy that monster(s).
(2) During your Standby Phase, if you control a “Primite” monster: You can Set this card from your GY, but banish it when it leaves the field.

SUDA-JP077
Abyssteam / Abyss-Team
Normal Trap
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Draw cards equal to the number of different Types among Fish, Sea Serpent, and Aqua monsters you control, also you cannot Special Summon from the Extra Deck until the end of your next turn after this card resolves, except WATER monsters.
(2) If a face-up WATER monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Mermail” monster from your GY or banishment to your hand.
SUDA-JP078
Six Strike – Legendary Lord’s Sextuple Impact
Normal Trap Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you control 3 or more “Six Samurai” Synchro Monsters with different names (1 less for every 6 Bushido Counters on cards you control): Destroy all cards your opponent controls.
(2) If this Set card is destroyed, or banished, by an opponent’s activated card or effect: You can Special Summon 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or Extra Deck.
SUDA-JP079
Fiendsmith’s Kyrie
Normal Trap Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take is halved.
(2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters you control as material. You can also use monsters in your Spell & Trap Zone equipped to a “Fiendsmith” monster as Equip Spells.
SUDA-JP080
Crystron Cluster
Crystron Cluster
Continuous Trap
You can only use the 2nd effect of this card’s name once per turn.
(1) “Crystron” cards you control cannot be banished by your opponent’s card effects.
(2) You can target 1 face-up card on the field, or up to 2 if you control a “Crystron” Synchro Monster; shuffle 1 “Crystron” card from your GY or banishment into the Deck, except “Crystron Cluster”, and if you do, destroy the targeted cards.
O que acharam?
Pack bem variado até agora, mas não sei se vai ser tão forte quanto os antecessores
ResponderExcluirTem bastante potencial
ExcluirTeve um vazamento que disse que vai ter Yang Zing e Gladiator Beast nesse pack. Volto aqui depois para conferir se era verdade.
ResponderExcluirEstaremos aguardando ansiosos!
ExcluirNão teve yang zing mas teve arcana force
Excluir