[Spoiler Completo] Lord of the Tachyon Galaxy

 

Será o novo booster do OCG e sucessor do Cosmo Blazer.LTGY-BoosterJP

* Data de Lançamento: 16 de Fevereiro de 2013

* Contém 80 cartas:
- 1 Holographic Rare
- 5 Ultimate Rare
- 5 Ultra Rare
- 9 Super Rare
- 18 Rare
- 48 Commons

* Cover Card: Number 107: Galaxy-Eyes Tachyon Dragon;

SPOILER ABAIXO! (Update Final + Todas as Cartas c/ Todas as artworks!)

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Bachibachibachi
LIGHT/Insect – Effect/3/800/800
An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
● If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

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Gogogo Gigas
EARTH/Rock – Effect/4/0/2200
If this card is in your Graveyard when a "Gogogo" monster is Special Summoned: You can Special Summon this card from your Graveyard. You can only use the effect of "Gogogo Gigas" once per turn. You cannot conduct your Battle Phase the turn you activate this effect.

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Mimimic
EARTH/Machine – Effect/3/300/300
If your opponent controls a monster and you control a face-up Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" this way once per turn.

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Dotedotengu
WIND/Fiend – Effect/3/0/800
If this card is sent to the Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return that card to the hand.

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Tatakawa Knight
EARTH/Warrior – Effect/4/1500/0
When the effect of a Spell or Trap Card you control is negated by the effect of an opponent's monster, if you control no monsters: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.

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Little Fairy
LIGHT/Fairy – Effect/3/800/800
Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.

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Sharkraken
WATER/Fish – Effect/6/2400/2100
You can Special Summon this card (from your hand) by Tributing 1 WATER monster.

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Big Whale
WATER/Fish – Effect/9/1000/3000
When this card is Normal Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.

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Starfish
WATER/Aqua – Effect/3/300/300
Once per turn: You can increase this card's Level by 1 for each "Starfish" you control.

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Panther Shark
WATER/Fish – Effect/5/1100/2000
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control a face-up "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 face-up "Panther Shark".

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Eagle Shark
WATER/Fish – Effect/5/1000/1800
If your opponent controls 2 or more monsters, you can Normal Summonthis card without Tributing. If you control a face-up "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 face-up "Eagle Shark".

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Blizzard Falcon
WATER/Winged Beast – Effect/4/1500/1500
When this card's ATK becomes different than its original ATK: Inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.

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Aurora Wing
WATER/Winged Beast – Effect/4/1200/1600
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.

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Radius, the Half-Moon Dragon
LIGHT/Dragon – Effect/4/1400/1200
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand), but its Level becomes 8.

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Persec, the Interstellar Dragon
LIGHT/Dragon – Effect/8/800/800
If you control a Level 8 monster, you can Normal Summon this card without Tributing.

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Burning Knuckler – Headgear
FIRE/Warrior – Effect/4/1000/1800
When this card is Normal Summoned, you can send 1 "Burning Knuckler" monster from your Deck to the Graveyard. Once per turn, this card cannot be destroyed.

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Burning Knuckler – Glassjaw
FIRE/Warrior – Effect/4/2000/0
When this card battles an opponents monster: Destroy this card after damage calculation. If this card is destroyed and sent to the Graveyard: You can target 1 "Burning Knuckler" monster in your Graveyard; return it to your hand.

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Burning Knuckler – Counterblow
FIRE/Warrior – Effect/3/0/1100
If a "Burning Knuckler" monster attacks or is attacked, during the Damage Step: You can banish this card from your Graveyard or your hand; that monster gains 1000 ATK. You can only use the effect of "Burning Knuckler - Counterblow" once per turn.

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Burning Knuckler – Spar
FIRE/Warrior – Effect/4/1200/1400
If you control a "Burning Knuckler" monster, you can Special Summonthis card (from your hand). If you do, you cannot conduct your Battle Phase this turn.

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Burning Knuckler – Switchhitter
FIRE/Warrior – Effect/4/1500/1400
When this card is Normal Summoned: You can target 1 "Burning Knuckler" monster in your Graveyard; Special Summon that target. During this turn, you cannot Special Summon monsters other than "Burning Knuckler" monsters.

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Phantom Beast Plane Mega-Raptor
WIND/Machine – Effect/4/1900/1000
When a Token is Special Summoned to your side of the field: Special Summon 1 "Phantom Beast Plane Token" (WIND/Machine-Type/Level3/ATK 0/DEF 0). You can only use this effect of "Phantom Beast Plane Mega-Raptor" once per turn. This card's Level is increased by the total Levels of all "Phantom Beast Plane Token" you control. If you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token you control; add 1 "Phantom Beast Plane" monster from your Deck to your hand.

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Phantom Beast Plane Tether-Wolf
WIND/Machine – Effect/4/1700/1200
When this card is Normal Summoned: Special Summon 1 "Phantom Beast Plane Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Phantom Beast Plane Tokens" you control. While you control a Token Monster, this card cannot be destroyed by battle or by card effects. During the Damage Step, when this card battles an opponent's monster: You can Tribute 1 Token Monster you control; this card gains 600 (800?) ATK until the End Phase.

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Phantom Beast Plane Black-Falcon
WIND/Machine – Effect/4/1200/1700
When this card declares an attack: Special Summon 1 "Phantom Beast Plane Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Phantom Beast Plane Tokens" you control. If you control a Token, this card cannot be destroyed by battle or card effects During either player's turn: You can Tribute 1 Token you control to target 1 monster your opponent controls; switch the target to face-up Defense Position.

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Phantom Beast Plane Ray-Stealth
WIND/Machine – Effect/3/100/2100
When this card inflicts Battle Damage to your opponent: Special Summon 1 "Phantom Beast Plane Token" (WIND/Machine-Type/Level 3/ATK 0/DEF0). This card's Level is increased by the total Levels of all "Phantom Beast Plane Tokens" you control. If you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token Monster you control to target 1 Spell or Trap Card on the field;destroy that target.

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Phantom Beast Plane Ham-Strato
WIND/Machine – Effect/3/1100/1600
When this card is flipped face-up: Special Summon 2 "Phantom Beast Plane Tokens" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Phantom Beast Plane Tokens" you control. If you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token you control to target 1 "Phantom Beast Plane" monster in your Graveyard; Special Summon that target. You can only use this effect of "Phantom Beast Plane Hum-Strut" once per turn.

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Brotherhood of the Fire Fist – Wolf
FIRE/Beast-Warrior – Effect/3/0/1900
If this card is flipped face-up: Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, Set 1 "Fire Formation" Spell Card directly from your Deck.

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Brotherhood of the Fire Fist – Panther
FIRE/Beast-Warrior – Effect/3/0/200
During the Main Phase of the turn this card was Normal Summoned or Flip Summoned: You can Tribute 1 face-up "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use theeffect of "Brotherhood of the Fire Fist - Panther" once per turn.

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Brotherhood of the Fire Fist – Rhino
FIRE/Beast-Warrior – Effect/4/1700/1400
One time only, during damage calculation, when a "Fire Fist" monster on your side of the field battles, and you control a face-up "Fire Formation"Spell/Trap Card: You can send 1 "Fire Fist" monster from your hand to the Graveyard; that monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.

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Brotherhood of the Fire Fist – Bull
FIRE/Beast-Warrior – Effect/4/1700/1000
If this card is in your Graveyard: You can send 2 "Fire Fist" or "Fire Formation" cards from your hand and/or your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Bull" once per turn.

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Mermail Orceabyss
WATER/Aqua – Effect/3/1100/1900
You can target 1 face-up "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters with a total Level less than or equal to that target's Level from your Deck, then send that target to the Graveyard. You can only use the effect of "Mermail Orceabyss" once per turn.

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Wheel of Prophecy
DARK/Spellcaster – Effect/8/2700/1700
When this card is Special Summoned by the effect of a Spellcaster-Typemonster: You can target any of your banished "Spellbook" Spell Cards;shuffle those cards into the Deck, and return the remaining "Spellbook" Spell Cards to the Graveyard. You can only use the effect of "Fortune of Prophecy" once per turn.

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Madolche Hootcake
EARTH/Beast – Effect/3/1500/1100
When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish that target, then Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.

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Atlantean Tridon
WATER/Sea Serpent – Effect/3/1600/800
You can Tribute this card and 1 Sea Serpent-Type monster you control; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then, all face-up monsters your opponent controls lose 300 ATK.

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Fire King Avatar Garunix
FIRE/Winged Beast – Effect/3/700/1700
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.

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Harpie Channeler
WIND/Winged Beast – Effect/4/1400/1300
You can discard 1 "Harpie" monster; Special Summon 1 "Harpie" monster from your Deck, except "Harpie Channeler" or "Harpie's Brother". You can only use the effect of "Harpie Channeler" once per turn. If you control a Dragon-Type monster, this card's Level becomes 7. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.

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Void Knight
WIND/Warrior – Effect/4/1200/1400
Once per turn, when a monster is returned from the field to the hand or Deck: Send 1 WIND monster from your Deck to the Graveyard.

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Windrose the Elemental Lord
WIND/Winged Beast – Effect/8/2800/2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell/Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.

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Redox the Rigid Dragon
EARTH/Dragon – Effect/7/1600/1000
You can banish 2 Dragon-Type or EARTH monsters from your hand and/or your side of the field, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can send this card and 1 other EARTH monster from your hand to the Graveyard to target 1 monster in your Graveyard; Special Summon that target. When this card is banished: Add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use the effect of "Redox the Rigid Dragon" once per turn.

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Tidal the Waterfall Dragon
WATER/Dragon – Effect/7/2600/2000
You can banish 2 Dragon-Type or WATER monsters from your hand and/or your side of the field, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can send this card and 1 other WATER monster from your hand to the Graveyard; send 1 monster from your Deck to the Graveyard. When this card is banished: Add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use the effect of "Tidal the Waterfall Dragon" once per turn.

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Blaster the Flame Dragon
FIRE/Dragon – Effect/7/2800/1800
You can banish 2 Dragon-Type or FIRE monsters from your hand and/or your side of the field, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can send this card and 1 other FIRE monster from your hand to the Graveyard to target 1 card on the field; destroy that target. When this card is banished: Add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use the effect of "Blaster the Flame Dragon" once per turn.

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Tempest the Storm Dragon
WIND/Dragon – Effect/7/2400/2200
You can banish 2 Dragon-Type or WIND monsters from your hand and/or your side of the field, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can send this card and 1 other WIND monster from your hand to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. When this card is banished: Add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use this effect of "Tempest the Storm Dragon" once per turn.

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Tune Star Master, Risebelt
WIND/Psychic – Effect/3/800/800
When this card is Special Summoned: You can target 1 face-up monster on the field; until the End Phase, the target's Level is increased by up to 3.

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Green Duston
WIND/Fiend – Effect/1/0/1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".

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Number 107: Galaxy-Eyes Tachyon Dragon
[Ultra Rare/Ultimate Rare/Holograpic Rare]
LIGHT/Dragon – Effect/RANK 8/3000/2500

2 Level 8 Monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 Xyz Material from this card; negate the effects of all other face-up monsters on the field, and their ATK and DEF become their original ATK and DEF. During your Battle Phase, if this effect was used this turn and your opponent activates a card effect: This card gains 1000 ATK until the end of the Battle Phase, also it can attack twice during each Battle Phase this turn.

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Gauntlet Shooter
EARTH/Warrior
Effect/RANK 6/2400/2800
2 Level 6 monsters
You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; destroy that target.

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Fairy Cheer Girl
LIGHT/Fairy – Effect/RANK 4/1900/1500
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. The effect of "Fairy Cheer Girl" can only be used once per turn.

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Chaos Xyz: Dark Fairy Cheer Girl
DARK/Fairy – Effect/RANK 5/2500/1900
3 Level 5 monsters
When this card is sent from the field to the Graveyard: Draw 1 card. If "Fairy Cheer Girl" is an Xyz Material of this card, this card gains the following effect.
• When this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent times the number of cards in your hand.

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Shark Fortress
DARK/Fish – Effect/RANK 5/2400/1800
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster you control; that target can attack twice during each Battle Phase this turn. Other monsters you control cannot be targeted for an attack.

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Sylphine, the Cold Bird Beast
WATER/Winged Beast – Effect/RANK 4/2000/2200

2 Level 4 Winged Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; until your next Standby Phase, negate the effects of all face-up cards your opponent currently controls, then this card gains 300 ATK for each face-up card currently on the field, except this card.

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Burning Knuckler - Restrained Barbaric Soldier, Leadblow
FIRE/Warrior – Effect/RANK 4/2200/2000
2 Level 4 "Burning Knuckler" monsters
If a "Burning Knuckler" monster(s) would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead. When an Xyz Material is detached from this card: It gains 800 ATK.

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Number 105: Burning Knuckler Cestus the Shooting Star
[Ultra Rare]
FIRE/Warrior – Effect/RANK 4/2500/1600
3 Level 4 monsters
During either player's turn, when a "Burning Knuckler" monster attacks or is attacked, during the Battle Step: You can detach 1 Xyz Material from this card; negate the effects of your opponent's monster, your monster cannot be destroyed by this battle, and your opponent takes any battle damage that you would have taken from that battle instead.

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Number C105: Burning Knuckler - Caestus the Comet
FIRE/Warrior – Effect/RANK 5/2800/2000
4 Level 5 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half of the destroyed monster's original ATK. If "Number 105: Burning Knuckler - Cestus the Meteor" is attached to this card as an Xyz Material, this card gains this effect.
• Once per turn: You can detach 1 Xyz Material from this card to target 1face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK.

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Dragosack the Phantom Beast Plane
[Ultra Rare/Ultimate Rare]
WIND/Machine – Effect/RANK 7/2600/2200

2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Phantom Beast Plane Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). If you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Phantom Beast Plane" monster; target 1 card on the field; destroy it, but this card cannot attack this turn.

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Brotherhood of the Fire Fist – Cardinal Commander
FIRE/Beast-Warrior – Effect/RANK 4/1800/2200
2 Level 4 "Fire Fist" monsters
You can detach 2 Xyz Materials from this card to target 2 "Fire Fist" and/or "Fire Formation" cards you control or in your Graveyard, and 2 face-up cards your opponent controls or in their Graveyard; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal Commander" once per turn.

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Harpie’s Pet Mirage Dragon
WIND/Dragon – Effect/RANK 4/2000/2500
2 Level 4 Winged-Beast monsters
This card's effects can only be activated and resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target other "Harpie" monsters you control with an attack or card effect. During each of your End Phases: Detach 1 Xyz Material from this card.

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Kingremlin
DARK/Reptile – Effect/RANK 4/2300/2000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

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Gagagawind
Normal Spell Card
Special Summon 1 "Gagaga" monster from your hand, and if you do, itsLevel becomes 4.

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The Strongest Shield
Equip Spell Card
Equip only to a Warrior-Type monster. Apply an effect, depending on itsbattle position.
● Attack Position: It gains ATK equal to its DEF.
● Defense Position: It gains DEF equal to its ATK.

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Xyz Revenge
Normal Spell Card
If your opponent controls an Xyz Monster that has Xyz Material: Target 1 Xyz Monster in your Graveyard; Special Summon that target, then take 1 Xyz Material from a monster your opponent controls and attach it to the target. You can only activate "Xyz Revenge" once per turn.

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Rank-Up Magic – Barian’s Force
[Ultra Rare/Ultimate Rare]
Normal Spell Card
Target 1 face-up Xyz Monster you control; Xyz Summon 1 "Number C" or "Chaos Xyz" monster with the same Type and 1 Rank higher than that target, using the target as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials on the new Xyz Monster), then you can take 1 Xyz Material from an Xyz Monster your opponent controls and attach it to the monster Xyz Summoned by this effect.

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Scramble
Quick-Play Spell Card
If your opponent controls more monsters than the number of non-Token monsters you control: Tribute any number of "Phantom Beast Plane Tokens" you control; Special Summon from your Deck a number of "Phantom Beast Plane" monsters up to the number of Tokens Tributed. During the End Phase, return those monsters Special Summoned by this effect to the Deck. You can only activate 1 "Scramble" per turn.

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Fire Formation – Gyokko
Continuous Spell Card
When this card is activated: Target 1 face-down Spell/Trap Card your opponent controls; it cannot be activated while this card is face-up on the field. Your opponent cannot activate the targeted card in response to this card's activation. All Beast-Warrior-Type monsters you control gain 100 ATK.

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Divine Judgment of the Spellbooks
Quick-Play Spell Card
During the End Phase of the turn you activated this card: Add any number of "Spellbook" Spell Cards from your Deck to your hand, except "Divine Judgment of the Spellbooks", up to the number of Spell Cards activated this turn, then Special Summon 1 Spellcaster-Type monster with a Level less than or equal to the number of cards you added to your hand this way, from your Deck. You can only activate "Divine Judgment of the Spellbooks" once per turn.

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Abyss-scale of the Mizuchi
Equip Spell Card
Equip only to a "Mermail" monster. It gains (600/800?) ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

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Histeryc Sign
Continuous Spell Card
When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card is destroyed: Add 3 "Harpie" monsters with different names from your Deck to your hand. The effect of "Hysterical Sign" can only be activated once per turn.

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LTGY-JP066
Treasured Sword of the Seven Stars
Normal Spell Card
Banish 1 Level 7 monster from your hand or your side of the field; draw 2 cards. You can only activate "Treasured Sword of the Seven Stars" once per turn.

300px-EvilStarGodEater-LTGY-JP-OP

LTGY-JP067
Evil Star God Eater
Continuous Spell Card
When exactly 1 monster is banished from your Graveyard: Send 1 monster from your deck to the Graveyard with a different Attribute than the banished monster. You can only use the effect of "Evil Star God Eater" once per turn.

BuPKrf8

LTGY-JP068
Summon Breaker
Field Spell Card
While this card is on the field, when the turn player successfully Normal or Special Summons 3 times, it becomes that turn's End Phase. This effect only activates during Main Phase 1.

300px-PinpointGuard-LTGY-JP-OP

LTGY-JP069
Pin-Point Guard
Normal Trap Card
When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated, also it cannot be destroyed by battle or by card effects this turn.

Lh7K37R

LTGY-JP070
Forgetfulness
Normal Trap Card
When the effect of a face-up Attack Position monster on the field is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.

300px-TorrentialRebirth-LTGY-JP-OP

LTGY-JP071
Torrential Rebirth
Normal Trap Card
When a WATER monster(s) you control is destroyed: Special Summonthat monster(s), then your opponent takes 500 damage for each monster Special Summoned this way.

wwwdotuporg3923187

LTGY-JP072
Xyz Block
Counter Trap Card
When a monster effect is activated on your opponent's side of the field: Detach 1 Xyz Material from an Xyz Monster you control; negate the activation, and if you do, destroy it.

4dbe1262

LTGY-JP073
Aerial Charge
Continuous Trap Card
Once per turn: You can Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, this card's controller must Tribute 1 "Phantom Beast Plane" monster or destroy this card.

274955f8

LTGY-JP074
Barrel Roll
Counter Trap Card
If a Spell Card, Trap Card, or Effect Monster's effect is activated: Tribute all "Phantom Beastcraft Tokens" you control; negate that activation, and if you do, destroy that card.

300px-FireFormationKaiyo-LTGY-JP-OP

LTGY-JP075
Fire Formation – Kaiyo
Continuous Trap Card
During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. All Beast-Warrior-Type monsters you control gain 300 ATK.

300px-MadolcheNights-LTGY-JP-OP

LTGY-JP076
Madolche Nights
Counter Trap Card
When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then, if you control a face-up"Madolche Puddingcess", shuffle 1 random card in your opponent's hand into the Deck.

300px-GeargiaGear-LTGY-JP-OP

LTGY-JP077
Geargia-Gear
Normal Trap Card
Special Summon 2 "Geargiano" monsters from your deck. The Level of the monsters Special Summoned by this effect is increased by 1. Only 1 "Geargia-Gear" can be activated per turn.

300px-OceanAblaze-LTGY-JP-OP

LTGY-JP078
Ocean Ablaze
Normal Trap Card
If you control a Level 7 or higher WATER or FIRE monster, activate one of the following effects:
• WATER: Special Summon as many WATER monsters who were sent to the Graveyard to activate the effects of Effect Monsters, then, destroy 1 monster you control.
• FIRE: Destroy 1 monster on the field, then, if you have 1 or more cards in your hand, discard 1 of them to the Graveyard.

MentalDrain-LTGY-JP-R

LTGY-JP079
Mental Drain
Continuous Trap Card
Activate by paying 1000 Life Points. Monsters in the hand cannot activate their effects (that start a Chain).

DragonsFangReincarnation-LTGY-JP-NR

LTGY-JP080
Dragon’s Fang Reincarnation
Normal Trap Card
Target 1 of your banished Dragon-Type monsters; add that target to your hand.

Comentem o que estão achando!

105 Comentários

  1. E que venha o Silver Dragon Ninja, ou Black Dragon Ninja ou Gold Dragon Ninja. XDDDDDD

    ResponderExcluir
  2. está passando da hora do Daigusto Emeral e Lavalval Chain virem ao TCG!

    ResponderExcluir
  3. tem uma coisa: acho que não é esta a vez dos wind

    primeiro a cuoname precisa estabilizar os archetypes anteriores para depois continuar o enxame deles

    ResponderExcluir
  4. tem razão dragonlord, duvido que a konami deixe os flaming star e haze sem mais suportes.

    ResponderExcluir
  5. Ou pode acontecer igual no Cosmo Blazer, ter archetypes WIND mas também suportes para os FIRE, já que tivemos Mermail no Cosmo Blazer

    ResponderExcluir
  6. Harpie's Pet Legendary Dragon?

    Tá certo issaê?

    ResponderExcluir
  7. Premium Pack 15 Promos:
    Potbelly Knight
    Hope Buster
    Zubaba General
    Ancient the Fairy Dragon
    Powertool the Mecha Dragon
    Gimmick Puppet - Necro Doll
    Gimmick Puppet - Magne Doll
    Chronomaly Tula Guardian
    Junk Puppet
    Chronomaly City Babylon

    ___________________________________


    Gold Series 2013:
    Elemental HERO Airman
    Black Rose Dragon
    Lavalval Chain
    Mind Control

    _______________________________________

    Stardust the Glittering Dragon
    8 Stars/LIGHT/Dragon-Type - Effect, Synchro/2500 ATK/2000 DEF
    1 Tuner + 1 or more non-Tuner monsters.
    -----
    Once per turn, during either player's turn: You can target 1 monster on the field; that monster cannot be destroyed by battle or card effect during this turn.
    ----


    ^ Esse é o Stardust Carat?

    __________________________________


    A próxima promo da V-JUMP será:
    Number 42: Starship Galaxy Tomahawk
    -----
    2 Level 7 WIND monsters
    You can detach 2 Xyz Material from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/Unknown Attribute/Unknown Level/ATK 2000/DEF 0), but damage to your opponent becomes 0 during this turn and "Battle Eagle Tokens" are destroyed at the end of the turn.
    -----


    ___________________________________

    O tema de WIND em no booster Tachyon Galaxy parece ser alguma coisa como Phantom Beast Machine. Haverá novas cartas Harpie.

    ____________________________________

    Informações por NeoArcadia.

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  8. Fairy Cheer Girl

    2 Level 4 Fairy-Type monsters

    affs, Broxei.

    ResponderExcluir
  9. @Kevin, valeu pelas informações, eu já estava prestes a postar isso agora a tarde.

    @Anthony, corrigindo a Fairy Cheer Girl, valeu por avisar.

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  10. E mais uma coisa: Acho que no Lord of Tachyon Galaxy vai haver várias naves espaciais WIND (Starship), mal posso esperar para saber os efeitos deles.

    ResponderExcluir
  11. Pode ser, velho.Acho que o Winds devem serfocado no level 7 -> rank7

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  12. Harpie’s Pet Legendary Dragon???????? *------------*
    Nossa, novos suportes pras Harpias, quem diria :O
    Muito³³³³ curioso pra saber qual o efeito deste monstro *-*

    ResponderExcluir
  13. Só resta saber se esse legendary dragon sera um xyz, e se for sera Rank 7 com certeza.

    ResponderExcluir
  14. Será Match Winner que nem o counterpart do dark magician e BEWD, que são os outros integrantes do grupo Lengendary. que pena D:

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  15. Como sabe, Lucas Gaspar?

    ResponderExcluir
  16. http://shriek.twoday.net/stories/172008818/

    mais informaçoes

    ResponderExcluir
  17. Não é Match Winner mesmo. A Konami não seria louca de lançar um Match Winner em um booster (do OCG ainda).

    ResponderExcluir
  18. Então porque as counterparts "Legendary" do BEWD e DM são match winners ? EU TE ODEIO KONAMI, SUA FDP! DDDDDDDDD:

    ResponderExcluir
  19. Mas parece que o nome desse counterpart da Harpie's Pet Dragon não seja "Legendary". Precisamos de uma imagem ou algo de proxy official URGENTE!

    ResponderExcluir
  20. pelo que conheço da konami, já vejo....


    Harpie’s Pet Legendary Dragon

    2 Level 4 Harpie monsters

    Once per turn: You can detach 1 Xyz Material from this card. You can only use the effect of "Harpie’s Pet Legendary Dragon" once per turn.



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  21. ou poderia ser 2 Level 4 WIND monsters, semelhante ao Lightning Plover, com um efeito que favorecesse as harpias como "Destrua 1 Spell/Trap no campo para cada 'Harpie Lady' que você controla".

    ResponderExcluir
  22. Só espero que não tenham transformado o pobre Harpie's Pet Dragon numa máquina "similar" a um dragão =T

    ResponderExcluir
  23. Podemos esperar algum ninja no Cosmo Blazer aqui do TCG, como já aconteceu nos boosters passados (Dragon Ninjas).

    ResponderExcluir
  24. ta muito foda no mesmo nivel ou melhor que o cosmo blazer

    ResponderExcluir
  25. Harpie Ladies usually have the phrase This card's name is treated as "Harpie Lady" in their effect text. Their name is also treated as "Harpie Lady" while in the player's Deck; a player can only have a combination of 3 cards whose name is treated as "Harpie Lady" in their Deck. "Harpie Queen" is the only exception to this rule, since its effect only has her name treated as "Harpie Lady" while she is on the field and in the Graveyard. However this also mean that she is the only "Harpie Lady" that can't be searched by "Birdface" or "Elegant Egotist".
    "Harpie Ladies" "1", "2", and "3", as well as "Cyber" are treated as if their name is "Harpie Lady" at all times for all rules of the game, including in the Deck, hand and Side Deck.

    essa nova Harpie de nada vai servi.

    ResponderExcluir
  26. Estou vendo que esses Phantom Machine Plane serão indestrutíveis, já que compartilham o efeito de não ser destruídos enquanto você controlar tokens e a maioria invoca tokens. Qualquer Phanton Beast + Scapegoat já é uma boa estratégia para segurar eles no campo.

    E dragon_hibrid, metagame 2013 será: Firestar, Mermail e Phantom Beast Plane!

    ResponderExcluir
  27. E Anthony, essa Harpia é igual a Queen, não é tratada como "Harpie Lady" no deck, então pode colocar 3 cópias dela, 3 da queen e 3 das Ladies de boa. E vai ser melhor, já que antes o campo das Harpias faltava monstros.

    Ela ainda pode invocar a Queen;

    E ser material de um monstro Xyz de RANK 7, que prevejo que vai ser revelado mais um daqui um tempo.

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  28. eu sei mas acho que nao deveria ter essa regra

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  29. No anime o player de ninja vai aparecer. Espero que com ele venha novos ninjas e um chaos ninja. A Konami esta demorando muito par finalizar o arquetype.

    Espero que este booster venha com ao menos umas 4 cartas.

    ResponderExcluir
  30. prevejo phamton beast machine virando meta

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  31. Harpie Channeler

    q art mais foda !!!!!!!!
    to apaxonado hsuauhsausahusahsu
    ass:t

    ResponderExcluir
  32. concordo com vc blu e por mais que muitos falem mal do yugioh zexal não tem como discordar que o jogo vive um de seus melhores momentos.
    ps: tambem curti bastante os burning knucler, gostei mais do que os heraldric beast.

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  33. Sim, e uma das coisas mais criativas que já inventaram foi fazerem aviões baseados em animais que focam em tokens, tornando o primeiro archetype totalmente dependente deles.

    Mas agora só falta distribuírem uma carta token para ser usado como esse tal "Phantom Beast Plane Token", que deveria ser um holograma verde e coisas do tipo.

    E auxiliarão em Synchro Summons por serem de Level 3. Ou seja, o jogo vai se tornar bem mais rápido após esse booster, pelo menos para esse archetype.

    ResponderExcluir
  34. Aquela Harpia vai virar uma freira quando vier pro TCG

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  35. Nada pros Gustos, nem pros Winds definitivamente....

    ResponderExcluir
  36. Por enquanto Game Brasil, pois rumores estao correndo na neo ark cradle que vai ter supirtes para mais archetypes Wind esquecidos como Mist Valley e Gusto, mas ainda nada confirmado.

    ResponderExcluir
  37. Por enquanto Game Brasil, pois rumores estao correndo na neo ark cradle que vai ter supirtes para mais archetypes Wind esquecidos como Mist Valley e Gusto, mas ainda nada confirmado.

    ResponderExcluir
  38. Espero que o elemental lord do atributo Wind seja invocado tranquilamente com o Ninjitsu of Transformation. Ele sendo Winged Beast. =P

    ResponderExcluir
  39. Já basta o chatissimo Mist Valley Galinha Amarela (não sei o nome agora) e o Dark Simorgh, como mais um desses, deus nos livre, uma coisa que andei reparando...

    Os Waters receberam bons suportes, os Fires também, os Earths, Dark e Light sempre foram bons...porque os Winds são tão deprimentes? Estou vendo com calma...parece que vai rodar somente em torno desses aviões e quem sabe com alguma coisa em torno do Void Knight (deprimente),espero que como disseram, realmente deem suporte pras esquecidas cartas do ar.

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  40. @Anônimo¹: Sem chance que o Elemental Lord WIND seja invocado com uma Ninjitsu Art, sendo que todos até agora são invocados dependendo do número de monstros de seu atributo no cemitério.

    @Anônimo²: Os Beast Phantomcraft dão suportes para os Phantom Beast e vice-versa, mas eu ainda prefiro os Firefists do que eles (quem sabe mudo de ideia)

    ResponderExcluir
  41. fiquei feliz em saber q os novos monstros do shark vao sair e os novos gagag tambem lol

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  42. e so eu q to achando q esse phantom beast vai ser mega apelao?

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  43. cyberblu vc esqueceo o c105 ele vai sair tamberm a konami ja confirmou isso

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  44. @Anônimo¹: Eu também fiquei, pois esperava que eles iam sair só no Judgment of Light;

    @Anônimo²: Até que eles não estão tão apelões só com estas cartas. Precisam de mais suportes;

    @Anônimo³: Realmente esqueci, mas já atualizei, valeu por avisar!

    ResponderExcluir
  45. blu vc tambem esqueceu o sacred sword of the seven star

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  46. pra flar a verdade eu esperava q os nvos monstros do shark nem saisse pra ocg no judment of the light provalvelmente vai ter o neo galaxy tachyon galaxy como principal carta eu estou ate vendo que ele vai ter quase o mesmo efeito do neo galaxy-eyes e vai ser mega apelao fique triste em saber gagaga x gagaga nai ira vir

    ResponderExcluir
  47. tem um novo archetype tbm anunciado na shriek "subjugating dragon"

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  48. @Anônimo¹: Esqueci mesmo, sou um cabeção!

    @Anônimo²: A cover card do Judgment of Light vai ser uma nova evolução do Number 39: Utopia;

    @dragon_hibrid: Nem tinha visto, vou atualizar mais uma vez o post, valeu por avisar!

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  49. o pope ray v nao vai sair nesse poster?ele vai aparacer no ep 88 eu acho q ele vem nesse nao e nao?

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  50. cyberblu eu tbm acho q o hope ray v vem nesse booster ele vai aparecer antes do lancamento do tachyon galaxy booster provalvelmente a carta principal do judment of light vai ser o neo galaxy tachyon ja q a konami ta quardando esse com o kaito x misael duelo la pra final de fevereiro

    ResponderExcluir
  51. Não, o novo Hope vai ser no Judgment of Light mesmo: http://kugatsu.exteen.com/20130107/yu-gi-oh-judgement-of-the-light

    Victory Chaos Number 39: Hope Laios the Chaos Emperor

    Fonte: Kugatsu (Parceria)

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  52. já foi anunciado hoje que o hope ray v sai no starder deck 2013 junto com a rank-up magic limited barrian`s force, que é a carta que vai fazer sua invocação.
    informações via shriek ocg

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  53. vish será que o utopia vai ter 2 evoluções?
    pq a cover card do boster light é Victory Chaos Number 39: Hope Laios the Chaos Emperor e saiu no shriek que a carta cNo. 39 aspiring emperor hope ray v sai no starter deck

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  54. Espero que os subjugating dragons sejam invocados por tributação e que nao sejam como o DAD ou elemental lords que dependem do cemiterio.

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  55. cyberblu dava pra incluir ai nesse booster o c106 ele provalvelmente vai vim nesse booster

    ResponderExcluir
  56. e impressão minha ou o aero shark esta mesmo na arte do Shark Fortress ?

    ResponderExcluir
    Respostas
    1. Esta lá mesmo. E apesar da artwork ter ficado robotizada, gostei dela.

      Excluir
  57. Que merda!!!!! Os efeitos dos novos Brotherhood são justamente o que os ninjas precisavam para suprir a sua deficiência da falta de cartas e com isso virar um arquetype tier 1.

    Flip um ninja, faz set de uma trap direto do deck e ja era.

    PQ KONAMI, PQ KONAMI VOCES NAO FIZERAM ISSO PROS NINJAS!!!!!!!!!!!!!!

    /chateado =[

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  58. Mas esses Elemental Dragons aiiiii meu deus!!!!

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  59. Madolches, Mermails, Fire Fists e Phantom Plane vao rular absurdamente com os novos Dragoes.

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  60. Brotherhood of the Fire Fist Cardinal Commander está monstrando o dedo do meio kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk aposto que é para mermail e darkworld

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  61. curti os novos dragoes.. legal vai ser banir um deles da mao usando a "Treasured Sword of the Seven Stars", puxar duas e depois pegar uma carta do deck! Bem q podiam lançar um dark e um light so pra colocar no Chaos ne? xD

    ResponderExcluir
  62. cyber se o utopia v vai sair no starter deck entao nao vira no judment of light?

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  63. o louco o efeito do c105 ficou melhor q no anime eu pensei q ia ficar pior

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  64. cyberblu vc sabe se o gagagaxgagag vai vim no starter deck?

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  65. Redox the Rigid Dragon ta com a deff errada

    e rapararam q a soma def+atk desses dragons sempre da 4600, nos 4,e sempre o segundo digito eh par(vareia de 200 em 200)

    presumo entao q se tiver dark e light um dos dois vai ter 3000/1600(normal) e o otro 2200/2400(estranho)

    ResponderExcluir
  66. Gauntlet Shooter....Tipo warrior.... Tá de brincadeira comigo novamente, konami fdp (Já to cansando de resmungar sobre isso) xD
    E coloca essa coisa no WTF Konami, Samuel kkkkkkkk

    ResponderExcluir
  67. - Winged Beast WATER! Meu Deus...

    - E Divine Judgment of th Spellbooks: Apelo total, agora até Typhoon é útil em qualquer momento do jogo para Prophecy.

    ResponderExcluir
  68. Vei eu amei a nova mermail,ela é tão linda u.u

    ResponderExcluir
  69. Rank Up Magic Barian's Force na banlist de setembro?

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  70. SANTO CRISTO Divine Punishment of the Spellbooks vai ser BROKEN assim na PQP :/

    ResponderExcluir
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  77. Post Atualizado!

    (Os comentários excluídos acima eram spam)

    ResponderExcluir
  78. Tatakawa Knight.

    VOU RODAR TRÊS ! \O/

    ResponderExcluir
  79. Uma utilidade que eu achei para o Tatakawa Knight foi em um deck Chain Burn ou outro que usa muito poucos monstros.

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  80. Acho q o efeito do Void Knight está errado: todos esses caras tem efeito d mandar uma carta d certo atributo pro cemitério, tá escrito q pega do deck e manda pra mão.

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  81. Tem razão cara, já estou corrigindo o efeito dele!

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  82. Agora que chegaram xyz's para reptiles e Winged beasts, é hora de upar meus blackwings and Reptiliannes \o/

    ResponderExcluir
  83. Interplanetarypurplythorny Magician8 de fevereiro de 2013 às 15:19

    Quando esse tal Kingremlin vir para o TCG aposto que o nome dele será King Feral Imp (Gremlin é Feral Imp por aqui)

    ResponderExcluir
  84. atlantean tridon, fire king avatar gurunix, tune star master risebelt, madolche hootcake, geargia-gear... só eu que gostei dessas cartas?

    ResponderExcluir
  85. @Kartoon, Aliens, Worms, Reptiliannes e Evoltile agradecem o Dark Gremlin;

    @Interplanetary, pode crer nisso

    @dragon_hibrid, FINALMENTE o Poseidra ganhou um suporte legal! Deep Sea Diva + Ele = Poseidra rulez! Só não achei justo o Fire King Avatar Garunix não poder invocar o High Avatar Garunix.

    ResponderExcluir
  86. lord of tachyon épico um dos melhores bosters da era zexal ever

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  87. @dragon_hibrid, isso sim, mas acho que ficou faltando cartas que não são voltadas para os archetypes (cartas aleatórias).

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  88. uhuuuuuuuuuuuu sharkkraken e big whlae vieram mais achei estranho o chaos number 106 num vir sera q vai vir num booster special?

    ResponderExcluir
  89. so eu acho q ese metal drain foi feito pra quebra os atlanteans e os dark worlds pq a konami num vai mudar nada na proxiama ban list

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  90. @Anônimo¹, acho que ele virá no próximo booster ou como carta promocional de algum outro pack no OCG;

    @Anônimo², acho que a Mental Drain não quebra as pernas dos Atlanteans e Dark Worlds pois esses ativam os efeitos no cemitério e não na mão (não tenho certeza). Ela é mais para negar efeitos como Tragoedia, Battle Fader, Gorz etc.

    ResponderExcluir
  91. mental drain eh bem massa, agora tem as tres, vailer toma, se bem q eu acho q a mental nem vai entrar muito na maioria dos decks

    legal ver suportes pros supresores(naum lembro do nome atualizado)

    ResponderExcluir
  92. Ocean Ablaze, Dragon’s Fang Reincarnation vieram para aumentar a força de muitos deck's.
    Já Mental Drain pode ser util no deck certo.

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  93. Pensem: Skill Drain + Soul Drain + Skill Drain no campo. Daí só precisava de alguma coisa para mantê-las por lá (Imperial Custom faz isso se não me engano).

    ResponderExcluir
  94. Nossa veio com essa "Sylphine, the Cold Bird Beast" os Blackwings ganharam uma bela ajuda! quem sabe eles nao podem até dar as caras de novo!

    ResponderExcluir
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